Talk:Info player teamspawn: Difference between revisions

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m (Something wonky with assoc. Control Point?)
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I'm making a map with 4 control points, each one has a spawn-room associated with it.  Initially each team owns one control point.  My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).
I'm making a map with 4 control points, each one has a spawn-room associated with it.  Initially each team owns one control point.  My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).


My info_player_teamspawn:
    My info_player_teamspawn:
         (non-default values):
          
         Name____________________________teamspawn-south
    (non-default values)
         Pitch Yaw Roll__________________0 180 0
         Name___________________________ teamspawn-south
         Associated Control Point________cp_south
         Pitch Yaw Roll_________________ 0 180 0
         Associated Control Point_______ cp_south
       
    (and the default values)
        Team___________________________ Any
        Start Disabled_________________ No
        Blue spawn for round___________ -null
        Red spawn for round____________ -null


        (and the default values)
    My team_control_point:
        Team____________________________Any
          
        Start Disabled__________________No
    (only values that might matter here)
        Blue spawn for round____________-null
         Name___________________________ cp_south
        Red spawn for round_____________-null
         Default Owner__________________ Blue
 
         Index__________________________ 2
My team_control_point:
         (Do my required (pre-requisite) CPs matter here?)
         (only values that might matter here)
         Name____________________________cp_south
         Default Owner___________________Blue
         Index___________________________2
         (Do my required CPs matter here?)


I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.
I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.
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Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....
Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....


Thank you! -Hovis
Thank you! --[[User:Hovis|Hovis]] 10:04, 2 Dec 2007 (PST)

Revision as of 11:04, 2 December 2007

Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)

Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)

Something wonky with assoc. Control Point?

I'm making a map with 4 control points, each one has a spawn-room associated with it. Initially each team owns one control point. My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).

   My info_player_teamspawn:
       
   (non-default values)
       Name___________________________ teamspawn-south
       Pitch Yaw Roll_________________ 0 180 0
       Associated Control Point_______ cp_south
       
   (and the default values)
       Team___________________________ Any
       Start Disabled_________________ No
       Blue spawn for round___________ -null
       Red spawn for round____________ -null
   My team_control_point:
       
   (only values that might matter here)
       Name___________________________ cp_south
       Default Owner__________________ Blue
       Index__________________________ 2
       (Do my required (pre-requisite) CPs matter here?)

I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.

Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....

Thank you! --Hovis 10:04, 2 Dec 2007 (PST)