User:Karrus: Difference between revisions

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I recently made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as [http://developer.valvesoftware.com/wiki/Func_precipitation func precipitation], [http://developer.valvesoftware.com/wiki/Func_illusionary func_illusionary],[http://developer.valvesoftware.com/wiki/Trigger_wind triggerwind], [http://developer.valvesoftware.com/wiki/Func_dustmotes func_dustmotes], and perhaps any other use one might find for them.
I recently made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as [http://developer.valvesoftware.com/wiki/Func_precipitation func precipitation], [http://developer.valvesoftware.com/wiki/Func_illusionary func_illusionary],[http://developer.valvesoftware.com/wiki/Trigger_wind triggerwind], [http://developer.valvesoftware.com/wiki/Func_dustmotes func_dustmotes], and perhaps any other use one might find for them.


[http://developer.valvesoftware.com/wiki/Image:New_tools.jpg New Tools Sceen]


[http://files.filefront.com/new+toolsrar/;9234880;/fileinfo.html New Hammer Tool Textures]
'''[http://files.filefront.com/new+toolsrar/;9234880;/fileinfo.html New Hammer Tool Textures]
'''[[Image:New_tools.jpg|thumb|left|150px|New Tools Screen]]''' <br>
 
<br>
 
 
 
 
 
 
 
 
 
 
 




== My W.I.P. ==
== My W.I.P. ==
Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub [http://en.wikipedia.org/wiki/Amnesia_(nightclub) Amnesia] in Ibiza
Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub [http://en.wikipedia.org/wiki/Amnesia_(nightclub) Amnesia] in Ibiza


Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:
Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:


[[Media: Amnesia reference 01.gif]]
'''[[Image:Amnesia reference 01.gif|thumb|left|150px|Concept Shot]]'''
'''[[Image:Amnesia floor 3.jpg|thumb|left|150px|Dev Shot]]'''
'''[[Image:Amnesia dj booth.jpg|thumb|left|150px|DJ Booth]]'''
 
 
 
 
 
 
 
 
 
 
 
 
 


[[Media: Amnesia floor 3.jpg]]


[[Media: Amnesia dj booth.jpg]]
(These models are temporary, as I'm planing to make brush based turntables and mixer board)


== What I've done so far ==
== What I've done so far ==
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Several months back I finally finished a reskin that I'd been working on for over a year, the skin was based on the E3 design, for Alyx(not that we don't already have enough Alyx skins). Though, what made this skin different was the fact that it used the original E3 textures from the Half-Life 2 Beta, obviously being a subject that many people in the legit area of Half-Life 2 tend to stay away from. My original version of the skin was to be used in the Half-Life 2: Episode One: Substance Mod, but that mod has sense died off.
Several months back I finally finished a reskin that I'd been working on for over a year, the skin was based on the E3 design, for Alyx(not that we don't already have enough Alyx skins). Though, what made this skin different was the fact that it used the original E3 textures from the Half-Life 2 Beta, obviously being a subject that many people in the legit area of Half-Life 2 tend to stay away from. My original version of the skin was to be used in the Half-Life 2: Episode One: Substance Mod, but that mod has sense died off.


Here's the original skin, and the final version in Episode One:
'''Here's the original skin, and the final version in Episode One''':
'''[[Image:Reskin_original.jpg|thumb|left|150px|Original with EP1 Model]][[Image:E3_alyx.jpg|thumb|left|150px|Final with HL2 Model]]'''
 
 
 
 
 
 
 
 
 
 
 
 
 


(With the EP1 Model)
[[http://developer.valvesoftware.com/wiki/Image:Reskin_original.jpg Reskin original]]


(With the HL2 Model)
[[http://developer.valvesoftware.com/wiki/Image:E3_alyx.jpg Reskin final]]




[[Image:Hl2 ep1 logo.gif]]
[[Image:Hl2 ep1 logo.gif]]
--[[User:Karrus|Karrus]] 23:01, 8 Nov 2007 (PST)
--[[User:Karrus|Karrus]] 23:01, 8 Nov 2007 (PST)

Revision as of 23:06, 11 December 2007

LEAVE A NEW MESSAGE

About Me

I'm still a bit in the post-noobish area of Source mapping, as I'm just now starting to grasp the complex workings of Hammer.

Contact Details

SteamID: Karrus

Places I'm know to be at

Xenobase.com(Admin for a Neo-TF Server)

Here obviously

Interlopers

I'll add more later


New Tool Textures For Hammer

I recently made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as func precipitation, func_illusionary,triggerwind, func_dustmotes, and perhaps any other use one might find for them.


New Hammer Tool Textures

New Tools Screen









My W.I.P.

Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub Amnesia in Ibiza

Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:

Concept Shot
Dev Shot
DJ Booth









What I've done so far

Several months back I finally finished a reskin that I'd been working on for over a year, the skin was based on the E3 design, for Alyx(not that we don't already have enough Alyx skins). Though, what made this skin different was the fact that it used the original E3 textures from the Half-Life 2 Beta, obviously being a subject that many people in the legit area of Half-Life 2 tend to stay away from. My original version of the skin was to be used in the Half-Life 2: Episode One: Substance Mod, but that mod has sense died off.

Here's the original skin, and the final version in Episode One:

Original with EP1 Model
Final with HL2 Model









Hl2 ep1 logo.gif --Karrus 23:01, 8 Nov 2007 (PST)