Talk:Env player surface trigger: Difference between revisions
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What's "slosh"? --[[User:Darthkillyou|Darthkillyou]] 12:44, 9 May 2007 (PDT) | What's "slosh"? --[[User:Darthkillyou|Darthkillyou]] 12:44, 9 May 2007 (PDT) | ||
:Good questions. My guess is that it's when you're "sloshing" through water (not deep enough to swim in.) --[[User:Daedalus|Daedalus]] 05:16, 10 May 2007 (PDT) | :Good questions. My guess is that it's when you're "sloshing" through water (not deep enough to swim in.) --[[User:Daedalus|Daedalus]] 05:16, 10 May 2007 (PDT) | ||
== Multiplayer? == | |||
Is there a way to use env_player_surface_trigger in multiplayer (specifically CS:S)? This will be tremendously useful for surf maps if it can be. I've made [[User:AzraelUK/surface|a small example]] - the player should die if they fall into the sand pit, but they don't. |
Revision as of 13:14, 18 December 2007
What's "slosh"? --Darthkillyou 12:44, 9 May 2007 (PDT)
- Good questions. My guess is that it's when you're "sloshing" through water (not deep enough to swim in.) --Daedalus 05:16, 10 May 2007 (PDT)
Multiplayer?
Is there a way to use env_player_surface_trigger in multiplayer (specifically CS:S)? This will be tremendously useful for surf maps if it can be. I've made a small example - the player should die if they fall into the sand pit, but they don't.