Env sun: Difference between revisions
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Cargo Cult (talk | contribs) (Tweaks...) |
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==Inputs== | ==Inputs== | ||
* {{not in fgd}} {{i targetname}} | * {{not in fgd}}: | ||
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| * {{i targetname}} | |||
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* '''TurnOn''' | * '''TurnOn''' |
Revision as of 15:45, 6 August 2005
Entity Description
Places a sun effect in the sky. Does not contribute any actual lighting - this entity is best used in conjunction with a light_environment.
- Effect's position relative to the player is determined by angle; it does not parallax so gives the effect of the sun being infinitely far away.
- You can also send inputs to the env_sun entity by directing them to "env_sun" instead of using a target name.
- The effect is additive with the sky: a pure yellow sun with a bright blue sky may appear somewhat green in-game; change the color to account for this.
Keyvalues
- target
- <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
- use_angles
- <boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
- pitch
- <integer> The pitch of this entity. 90 is straight up, -90 is straight down.
- rendercolor
- <color255> Color of the sun.
- size
- <integer> Size of the sun.
Inputs
- TurnOn
- Enable sun rendering.
- TurnOff
- Disable sun rendering.
- SetColor <color255>
- Change the sun's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>