Talk:Info player teamspawn: Difference between revisions
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Hey guys played in a server today that had a 32 player slot, So it does exist!--[[User:MrTwoVideoCards|Gear]] 16:12, 28 Sep 2007 (PDT) | Hey guys played in a server today that had a 32 player slot, So it does exist!--[[User:MrTwoVideoCards|Gear]] 16:12, 28 Sep 2007 (PDT) | ||
:Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --[[User:Baliame|Baliame]] 01:45, 29 Sep 2007 (CET) | :Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --[[User:Baliame|Baliame]] 01:45, 29 Sep 2007 (CET) | ||
== Something wonky with assoc. Control Point? == | |||
I'm making a map with 4 control points, each one has a spawn-room associated with it. Initially each team owns one control point. My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room). | |||
My info_player_teamspawn: | |||
(non-default values): | |||
Name____________________________teamspawn-south | |||
Pitch Yaw Roll__________________0 180 0 | |||
Associated Control Point________cp_south | |||
(and the default values) | |||
Team____________________________Any | |||
Start Disabled__________________No | |||
Blue spawn for round____________-null | |||
Red spawn for round_____________-null | |||
My team_control_point: | |||
(only values that might matter here) | |||
Name____________________________cp_south | |||
Default Owner___________________Blue | |||
Index___________________________2 | |||
(Do my required CPs matter here?) | |||
I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way. | |||
Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work.... | |||
Thank you! -Hovis |
Revision as of 10:55, 2 December 2007
Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)
- Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)
Something wonky with assoc. Control Point?
I'm making a map with 4 control points, each one has a spawn-room associated with it. Initially each team owns one control point. My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).
My info_player_teamspawn:
(non-default values): Name____________________________teamspawn-south Pitch Yaw Roll__________________0 180 0 Associated Control Point________cp_south
(and the default values) Team____________________________Any Start Disabled__________________No Blue spawn for round____________-null Red spawn for round_____________-null
My team_control_point:
(only values that might matter here) Name____________________________cp_south Default Owner___________________Blue Index___________________________2 (Do my required CPs matter here?)
I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.
Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....
Thank you! -Hovis