Wivenhoe: Difference between revisions
		
		
		
		
		
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| Wivenhoe is a [[Combine]]-controlled dam facility upriver from City 17; the environments consist of the spillway, dam wall, indoor facility, and a bridge across the ravine. These environments incorporate stealth, action, and horror gameplay. | Wivenhoe is a [[Combine]]-controlled dam facility upriver from City 17; the environments consist of the spillway, dam wall, indoor facility, and a bridge across the ravine. These environments incorporate stealth, action, and horror gameplay. | ||
| ==  | == Media == | ||
| <gallery> | <gallery> | ||
| Image:WivenWeb_01.jpg | Image:WivenWeb_01.jpg | ||
| Image:WivenWeb_04.jpg | Image:WivenWeb_04.jpg | ||
| Image:WivenWeb_06.jpg | Image:WivenWeb_06.jpg | ||
| Image:WivenWeb_13.jpg | Image:WivenWeb_13.jpg | ||
| </gallery> | </gallery> | ||
Revision as of 08:45, 24 November 2007
Introduction
Wivenhoe: The fall of Ravenholm is a single-player modification for Half-Life 2, designed by Travis Draper of Brisbane, Australia.
The story is a prelude to the events of Half-Life 2 and explains various events and locations from within the game itself. The player takes part in a coordinated civilian uprising to prevent the shelling of Ravenholm, the last bastion held by the civilians in City 17.
Wivenhoe is a Combine-controlled dam facility upriver from City 17; the environments consist of the spillway, dam wall, indoor facility, and a bridge across the ravine. These environments incorporate stealth, action, and horror gameplay.




