Talk:Creating indicator lights: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Sweet, i used to think this was hard but its very easy, good job.--[[User:MrTwoVideoCards|Gear]] 22:47, 20 Nov 2007 (PST) | Sweet, i used to think this was hard but its very easy, good job.--[[User:MrTwoVideoCards|Gear]] 22:47, 20 Nov 2007 (PST) | ||
:The instructions are pretty good but they and the pictures indicate you missed a step. If you locate the testchmb_a_05.vmf file that came with the sdk you will see that the overlays are changed to 10 units wide. Also to get the right number of lights per length you stretch the overlay as far as you want it to go take its length/32 and put that number into the U End of the info_overlay. | |||
:For example in the included map file, the overlay touching the floor button is 10 units wide and 52 long. With a U End parameter of 1.625. --[[User:Caldaan|Caldaan]] 12:38, 21 Nov 2007 (EST) |
Revision as of 10:38, 21 November 2007
Sweet, i used to think this was hard but its very easy, good job.--Gear 22:47, 20 Nov 2007 (PST)
- The instructions are pretty good but they and the pictures indicate you missed a step. If you locate the testchmb_a_05.vmf file that came with the sdk you will see that the overlays are changed to 10 units wide. Also to get the right number of lights per length you stretch the overlay as far as you want it to go take its length/32 and put that number into the U End of the info_overlay.
- For example in the included map file, the overlay touching the floor button is 10 units wide and 52 long. With a U End parameter of 1.625. --Caldaan 12:38, 21 Nov 2007 (EST)