Button keypad: Difference between revisions
Jump to navigation
Jump to search
Tip:By changing the sound of the func_button, changing the skin to be switched to to 1 instead of 2, and adding an output to another entity, you can easily have the keypad grant access to something instead.
ReldaRpasl (talk | contribs) No edit summary |
m (spam removal) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=button_keypad}} | {{wrongtitle|title=button_keypad}} | ||
Revision as of 15:53, 19 November 2007
A prefab located in the Prefabs HL2 folder, containing a keypad setup.
This prefab includes the following:
- A prop_dynamic using the models/props_lab/keypad.mdl model.
- A func_button.
When pressed, the func_button is setup to make a sound and make the model briefly display "*ERROR*" through toggling its skin.
