Team Fortress 2/Mapper's Reference: Difference between revisions

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A quick reference for the numbers and statistics a Team Fortress 2 level designer might want to know.
A quick reference for the numbers and statistics that any Team Fortress 2 level designer should know.


__TOC__
__TOC__
 
== Model sizes ==
==Model Sizes==
These are the minimum empty space dimensions required for a model to fit and function in the game. Players can move through spaces with these dimensions, and Engineer structures can be built and operate in them. All sizes are in Hammer Units.
These are the minimum empty space dimensions required for a model to fit and function in the game. Players can move through spaces with these dimensions, and Engineer structures can be built and operate in them. All sizes are in Hammer Units.


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== Jump distances ==
==Jump Distances==
The maximum jump clearances for each class, in Hammer units. A player can clear a gap that is as wide as the Horizontal clearance for his class. He can climb a ledge that is as tall as his Vertical clearance.
The maximum jump clearances for each class, in Hammer Units. A player can clear a gap that is as wide as the Horizontal clearance for his class. He can climb a ledge that is as tall as his Vertical clearance.


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==Pickup Properties==
== Pickup properties ==


===Health Pickups===
=== Health pickups ===
*[[item_healthkit_small]] = 20.5% Health
*[[item_healthkit_small]] = 20.5% Health
*[[item_healthkit_medium]] = 50% Health
*[[item_healthkit_medium]] = 50% Health
*[[item_healthkit_full]] = 100% Health
*[[item_healthkit_full]] = 100% Health


===Ammo Pickups===
=== Ammo pickups ===
*[[item_ammopack_small]] = 20.5% Ammo
*[[item_ammopack_small]] = 20.5% Ammo
*[[item_ammopack_medium]] = 50% Ammo
*[[item_ammopack_medium]] = 50% Ammo
*[[item_ammopack_full]] = 100% Ammo
*[[item_ammopack_full]] = 100% Ammo


== Room dimensions ==
These are some general room dimensions from the popular maps to help gauge the proportions of your level. This section is not intended to provide detailed specifics on individual room layouts, decorations, etc.


==Room Dimensions==
=== 2Fort ===
These are some general room dimensions from the popular maps to help gauge the proportions of your level.  This section is not intended to provide detailed specifics on individual room layouts, decorations, etc.
 
===2Fort===
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
!width="150" style="background:#6495ED;"|Room
!width="150" style="background:#6495ED;"|Room
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{{note|* This room has a skybox ceiling, the listed height is to the top of the walls or other geometry.}}
{{note|* This room has a skybox ceiling, the listed height is to the top of the walls or other geometry.}}


 
== Map prefixes ==
==Map Prefixes==
:''Main article: [[Map prefixes]]''
:''Main article: [[Map prefixes]]''
* cp = Basic control point game
* '''cp''' - basic Control Point game
* ctf = Capture the flag
* '''ctf''' - Capture the Flag
* tc = Territorial control
* '''tc''' - Territorial Control

Revision as of 03:39, 17 November 2007

A quick reference for the numbers and statistics that any Team Fortress 2 level designer should know.

Model sizes

These are the minimum empty space dimensions required for a model to fit and function in the game. Players can move through spaces with these dimensions, and Engineer structures can be built and operate in them. All sizes are in Hammer Units.

Model Height Width Depth
Player (standing) 83 49 ?
Player (ducking) 56 49 ?
Sentry Gun (level 3) 87 49 ?
Dispenser 83 49 ?
Teleporter 95 57 ?
Maximum 95 57 ?

Jump distances

The maximum jump clearances for each class, in Hammer units. A player can clear a gap that is as wide as the Horizontal clearance for his class. He can climb a ledge that is as tall as his Vertical clearance.

Class Horizontal Vertical
Scout ? 117
Soldier ? 70
(Rocket Jump) ? ?
Pyro ? 70
Demoman ? 70
(Sticky Jump) ? ?
Heavy ? 70
Engineer ? 70
(Dispenser Jump) ? ?
Medic ? 70
Sniper ? 70
Spy ? 70
Maximum ? ?

Pickup properties

Health pickups

Ammo pickups

Room dimensions

These are some general room dimensions from the popular maps to help gauge the proportions of your level. This section is not intended to provide detailed specifics on individual room layouts, decorations, etc.

2Fort

Room X Y Z
Ramp Room Resupply 512 464 240
Long Hallway into Ramp Room 1024 128 180
Ramp Room 576 736 492*
Inner Sewer Tunnel 1136 192 192
Flag Room 704 528 304
Note.pngNote:* This room has a skybox ceiling, the listed height is to the top of the walls or other geometry.

Map prefixes

Main article: Map prefixes
  • cp - basic Control Point game
  • ctf - Capture the Flag
  • tc - Territorial Control