Source SDK Release Notes: Difference between revisions

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== Source SDK Update 11/07/2007 ==
== Source SDK Update 11/14/2007 ==


== Current Known Issues ==
== Current Known Issues ==
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   -engine ep1
   -engine ep1
* The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK.  
* The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK.  
* Some users are getting 'Unable to load FileSystemOpenDialog.dll' when running Hammer. Follow the same instructions as above to remedy this.
* Hammer 3D Ray-traced Lighting Preview performs very slowly and should be avoided until we can fix it.
* Hammer 3D Lighting Preview does not work well with some video hardware.
* When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.
* When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.
* Cubemaps cannot presently be built for maps that run in an Orange Box game.
* 'cone_helper.mdl' is missing from the Source SDK distribution and this can cause a crash in Hammer.
* The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher.
* The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher.
* Opening Advisor.jpg in Episode Two's GCF crashes hlmv
* Opening 'Load Model' dialog in HLMV crashes with HL2:Episode Two set as the current game.


See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a more complete list of known issues and workarounds.
See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a more complete list of known issues and workarounds.
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   'sourcesdk\bin\ep1\bin      - contains Ep1 engine compatible versions of the SDK tools
   'sourcesdk\bin\ep1\bin      - contains Ep1 engine compatible versions of the SDK tools
   'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools
   'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools
=== SDK Launcher ===
=== SDK Launcher ===
* SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.
* SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.


== Bug fixes ==
== Bug fixes ==
=== Hammer ===
* Cubemaps can now be built for maps running in the Orange Box engine.
* Added Hammer models and materials that were missing in the 11/07 release.
* Fixed crash when opening VGUI model browser in Ep1 engine version of Hammer.


=== SDK Launcher ===
=== SDK Launcher ===

Revision as of 16:49, 14 November 2007

Source SDK Update 11/14/2007

Current Known Issues

  • You must add this to the launch options for the Source SDK in order to edit games that run using the Ep1 version of the Source engine
  -engine ep1
  • The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK.
  • When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.
  • The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher.
  • Opening 'Load Model' dialog in HLMV crashes with HL2:Episode Two set as the current game.

See Source SDK Known Issues or Bugzilla for a more complete list of known issues and workarounds.

Enhancements

SDK Content

  • Map source for Portal level 'testchamber_a_05' is included for reference.
  • In order to support multiple versions of the SDK tools the directory structure underneath 'sourcesdk\bin' has changed.
 'sourcesdk\bin'              - contains binaries needed to run the Source SDK launcher
 'sourcesdk\bin\ep1\bin       - contains Ep1 engine compatible versions of the SDK tools
 'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools

SDK Launcher

  • SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.

Bug fixes

Hammer

  • Cubemaps can now be built for maps running in the Orange Box engine.
  • Added Hammer models and materials that were missing in the 11/07 release.
  • Fixed crash when opening VGUI model browser in Ep1 engine version of Hammer.

SDK Launcher

  • Fixed changes to GameConfig.txt being lost randomly

Previous Releases

  • Click here for information on previous releases.