LightmappedGeneric: Difference between revisions
		
		
		
		
		
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| mNo edit summary | mNo edit summary | ||
| Line 1: | Line 1: | ||
|   lightmappedgeneric  |   "lightmappedgeneric" { | ||
|    "$basetexture" "Path/To/Vtf" | |||
|  }  | |||
| * The most common [[Shader]] used for brushwork textures.   | * The most common [[Shader]] used for brushwork textures.   | ||
| * Only the $basetexture line is required. | * Only the $basetexture line is required. | ||
Revision as of 14:16, 11 November 2007
"lightmappedgeneric" {
  "$basetexture" "Path/To/Vtf"
} 
- The most common Shader used for brushwork textures.
- Only the $basetexture line is required.
- A basetexture is multiplied by a lightmap.
Parameters
- VTF Texture References:
- $basetexture
- $bumpmap
- $bumpmap2 (dx9)
- $bumpmapframe
- $bumpmapframe2 (dx9)
- $bumptransform
- $nodiffusebumplighting (dx9)
 
- $detail
- $detailframe (dx9)
- $detail_alpha_mask_base_texture (dx9)
- $detailscale
 
- $envmapmask
- Cube Map reflections:
- (unknown ...)
- $frame2 (dx9)
- $fresnelreflection
- $albedo (dx9)