List of HL2 Soundscapes: Difference between revisions
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==[[ | ==PA announcements for [[City 17]]== | ||
{| cellpadding=2 | {| cellpadding=2 | ||
Line 110: | Line 110: | ||
!align=left| Description and Notes | !align=left| Description and Notes | ||
|- | |- | ||
| <code> | | <code>cityvoice_level0</code> | ||
| | | PA system invokes unrest procedures, requests player id | ||
|- | |- | ||
| <code> | | <code>cityvoice_level1</code> | ||
| | | Player is evading capture, cops are summoned | ||
|- | |- | ||
| <code> | | <code>cityvoice_level2</code> | ||
| | | Player convicted of civil disruption, city block on alert | ||
|- | |- | ||
| <code> | | <code>cityvoice_level3</code> | ||
| | | Player convicted of anticivil activity, city block punished | ||
|- | |- | ||
| <code> | | <code>cityvoice_level4</code> | ||
| | | Citizenship revoked, cops fire at will | ||
|- | |- | ||
| <code> | | <code>cityvoice_level5</code> | ||
| | | City looking for player | ||
|- | |- | ||
| <code> | | <code>city_searching_level1</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>city_searching_level2</code> | ||
| | | Shots fired by/at player, city on alert | ||
|- | |- | ||
| <code> | | <code>city_searching_level3</code> | ||
| | | | ||
|} | |} | ||
== | ==Canals for [[Route Kanal]]== | ||
{| cellpadding=2 | {| cellpadding=2 | ||
Line 147: | Line 144: | ||
!align=left| Description and Notes | !align=left| Description and Notes | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_windgusts</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_drips</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_fardrips</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_headcrab_canister</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_shoreline</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_tunnel01</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_citystart</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_citadel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_traincanal</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_traintunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_watercanal</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_junkyard</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_copcanals</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_truck_pass</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_barnacle_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_pipe_chamber</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_cop_alerted</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.heli_slide_tunnels</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.heli_attack</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.drainroom</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.03copsattackthroughboards</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.03entrytunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.steamtunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.waterpuzzleroom</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_birds</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_critters</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_tunnel_windgusts</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_critters_under_docks</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_toxic_slime</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.util_industrial</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.general_dripping_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.general_windy_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.general_watery_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.general_watery_tunnel_shore</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.redbarn_ambience</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.floodgate_base_ambience</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.floodgate_machineroom</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.shore_and_reeds</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.spooky_infested_pipe</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.water_tunnel_with_frogs</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals.windchimes_and_wind</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_slime_outside</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_slime_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_tunnel_dry</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_tunnel_wet</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_canal_nowater</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_canal_water</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_canal_water_industrial</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_river</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_river_calm</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_05_shanty_approach</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_05_shanty</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_07_entry_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_07a_warehouse</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_08a_gun_tunnel_entrance</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_08a_puzzle_arena</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_08a_gun_scene</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_08a_tunnel_exit</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_canal_water_creaking_wood</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>canals_canal_water_creaking_metal</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_08_entry_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_08_reservoir</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_08_island</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d1_canals_08_base_interior</code> | ||
| | | | ||
|} | |} | ||
Line 417: | Line 389: | ||
|- | |- | ||
| <code>eli_02_scrapyard_2</code> | | <code>eli_02_scrapyard_2</code> | ||
| | |||
|} | |||
==[[Ravenholm]]== | |||
{| cellpadding=2 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
| <code>d1_town.Start</code> | |||
| | |||
|- | |||
| <code>d1_town.Street</code> | |||
| | |||
|- | |||
| <code>d1_town.CorpseRoom</code> | |||
| | |||
|- | |||
| <code>d1_town.WoodBuilding</code> | |||
| | |||
|- | |||
| <code>d1_town.ConcreteBuilding</code> | |||
| | |||
|- | |||
| <code>d1_town.Rooftop</code> | |||
| | |||
|- | |||
| <code>d1_town.MineshaftDown</code> | |||
| | |||
|- | |||
| <code>d1_town.WaterCave</code> | |||
| | |||
|- | |||
| <code>d1_town.HeadcrabCave</code> | |||
| | |||
|- | |||
| <code>d1_town.CaveTunnel</code> | |||
| | | | ||
|} | |} | ||
Line 505: | Line 514: | ||
|} | |} | ||
==[[ | ==[[Nova Prospekt]]== | ||
{| cellpadding=2 | {| cellpadding=2 | ||
Line 511: | Line 520: | ||
!align=left| Description and Notes | !align=left| Description and Notes | ||
|- | |- | ||
| <code> | | <code>prison.util_distantcombat_verylight</code> | ||
| | |||
|- | |||
| <code>prison.util_distantcombat_light</code> | |||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_distantcombat_heavy</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_antlion_burrows</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_fardrips</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_drips</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_distant_trains</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_radio</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_control_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.citizen_camp</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.redlight_bunker</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.outdoor_courtyard</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.outdoor_courtyard_hvycombat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.trainstation</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.teleport_area</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.control_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.control_room_simple</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.combine_wall</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_quiet_cellblock</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.util_louder_cellblock</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.larger_cellblock_vlightcombat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.larger_cellblock_hvycombat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.larger_cellblock_lightcombat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.general_hallway_lightcombat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.general_hallway_vlightcombat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.general_dripping_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.hall_with_burrows</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.electric_water_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.laundry</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.watery_hallway</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>prison.showers</code> | ||
| | | | ||
|- | |||
| <code>prison.zombie_infested</code> | |||
| | |||
|} | |} | ||
== | ==War-torn [[City 17]]== | ||
{| cellpadding=2 | {| cellpadding=2 | ||
Line 615: | Line 623: | ||
!align=left| Description and Notes | !align=left| Description and Notes | ||
|- | |- | ||
| <code> | | <code>streetwar.util_combine_atmosphere</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_rubble</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_sirens</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_light_sirens</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_zombie_infested</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_light_combat_atmosphere</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_heavy_combat_atmosphere</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_muffled_light_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_light_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_medium_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_heavy_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_drips</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.util_fardrips</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.zombie_water_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.car_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.general_small_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.car_tunnel_opensky</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.toxic_car_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.infested_appartments</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.general_indoor_light_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.general_indoor_medium_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.general_indoor_heavy_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.general_outdoor_light_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.general_outdoor_medium_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.general_outdoor_heavy_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.destroyed_concrete_building</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.rooftop_heavy_combat</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.control_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.bank_control_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.bank_machine_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.bank_general</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>e3_c17_01_battle</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>c17_02_street_lower_1</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>c17_02_street_upper_1</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>c17_02_street_upper_2</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>c17_02_inside_apartments_1</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.underground_manhack_tunnel</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>streetwar.vertical_warehouse_arena</code> | ||
| | | | ||
|} | |||
==[[Citadel|Combine Citadel]]== | |||
{| cellpadding=2 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |- | ||
| <code> | | <code>d3_citadel.silence_and_dialog</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.util_hits</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.util_activity</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.util_pods</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.deep_dropoff_inside</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.pod_vista</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.generic</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.generic_moody</code> | ||
| | | Fairly loud, near-musical Citadel ambience; no combat sounds | ||
|- | |- | ||
| <code> | | <code>d3_citadel.generic_moody2</code> | ||
| | | Quieter Citadel ambience; no combat sounds | ||
|- | |- | ||
| <code> | | <code>d3_citadel.stasis_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.combine_ball_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.general_control_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.alyx_teleport_control_room</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.final_portal_chamber</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.top_of_teleport_chamber</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel_01.pipe_entrance</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel_01.cliffside1</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel_01.citadel_entrance</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.breen_field</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.breen_hall</code> | ||
| | | | ||
|- | |- | ||
| <code> | | <code>d3_citadel.breen_office</code> | ||
| | | | ||
|} | |} |
Revision as of 05:38, 2 August 2005
Here is a list of 245 soundscapes for use in Half-Life 2. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Generic and Test
Name | Description and Notes |
---|---|
Nothing | No DSP, no ambients |
Automatic | Automatic dsp at 50% mix |
automatic_dialog
|
dsp "1" dsp_volume "0.5" |
e3_techdemo_gmanspeaking
|
|
e3_Techdemo_02
|
'Physics room' |
e3_Techdemo_03
|
|
e3_Techdemo_05
|
Dripping cave ambient |
e3_Techdemo_06
|
Lake |
e3_end
|
|
GenericIndoor
|
|
GenericOutdoor
|
|
Cabin
|
|
cabin_outdoor
|
|
test_tvset
|
Train Station and City 17
Name | Description and Notes |
---|---|
d1_trainstation.util_city
|
|
d1_trainstation.city
|
|
d1_trainstation.Platform
|
|
d1_trainstation.Turnstyle
|
|
combine.computer
|
|
d1_trainstation.Interrogation
|
|
d1_trainstation.TerminalSquare
|
|
d1_trainstation.QuietCourtyard
|
|
d1_trainstation.Occupants
|
|
d1_trainstation.AppartmentCourtyard
|
|
d1_trainstation.Appartments
|
|
d1_trainstation.RaidCityvoice
|
|
d1_trainstation.RaidOccupants
|
|
d1_trainstation.RaidAppartments
|
|
general.concrete_quiet
|
PA announcements for City 17
Name | Description and Notes |
---|---|
cityvoice_level0
|
PA system invokes unrest procedures, requests player id |
cityvoice_level1
|
Player is evading capture, cops are summoned |
cityvoice_level2
|
Player convicted of civil disruption, city block on alert |
cityvoice_level3
|
Player convicted of anticivil activity, city block punished |
cityvoice_level4
|
Citizenship revoked, cops fire at will |
cityvoice_level5
|
City looking for player |
city_searching_level1
|
|
city_searching_level2
|
Shots fired by/at player, city on alert |
city_searching_level3
|
Canals for Route Kanal
Name | Description and Notes |
---|---|
d1_canals.util_windgusts
|
|
d1_canals.util_drips
|
|
d1_canals.util_fardrips
|
|
d1_canals.util_headcrab_canister
|
|
d1_canals.util_shoreline
|
|
d1_canals_tunnel01
|
|
d1_canals_citystart
|
|
d1_canals_citadel
|
|
d1_canals_traincanal
|
|
d1_canals_traintunnel
|
|
d1_canals_watercanal
|
|
d1_canals_junkyard
|
|
d1_canals_copcanals
|
|
d1_truck_pass
|
|
d1_canals_barnacle_tunnel
|
|
d1_canals_pipe_chamber
|
|
d1_canals_cop_alerted
|
|
d1_canals.heli_slide_tunnels
|
|
d1_canals.heli_attack
|
|
d1_canals.drainroom
|
|
d1_canals.03copsattackthroughboards
|
|
d1_canals.03entrytunnel
|
|
d1_canals.steamtunnel
|
|
d1_canals.waterpuzzleroom
|
|
d1_canals.util_birds
|
|
d1_canals.util_critters
|
|
d1_canals.util_tunnel_windgusts
|
|
d1_canals.util_critters_under_docks
|
|
d1_canals.util_toxic_slime
|
|
d1_canals.util_industrial
|
|
d1_canals.general_dripping_tunnel
|
|
d1_canals.general_windy_tunnel
|
|
d1_canals.general_watery_tunnel
|
|
d1_canals.general_watery_tunnel_shore
|
|
d1_canals.redbarn_ambience
|
|
d1_canals.floodgate_base_ambience
|
|
d1_canals.floodgate_machineroom
|
|
d1_canals.shore_and_reeds
|
|
d1_canals.spooky_infested_pipe
|
|
d1_canals.water_tunnel_with_frogs
|
|
d1_canals.windchimes_and_wind
|
|
canals_slime_outside
|
|
canals_slime_tunnel
|
|
canals_tunnel_dry
|
|
canals_tunnel_wet
|
|
canals_canal_nowater
|
|
canals_canal_water
|
|
canals_canal_water_industrial
|
|
canals_river
|
|
canals_river_calm
|
|
d1_canals_05_shanty_approach
|
|
d1_canals_05_shanty
|
|
d1_canals_07_entry_tunnel
|
|
d1_canals_07a_warehouse
|
|
d1_canals_08a_gun_tunnel_entrance
|
|
d1_canals_08a_puzzle_arena
|
|
d1_canals_08a_gun_scene
|
|
d1_canals_08a_tunnel_exit
|
|
canals_canal_water_creaking_wood
|
|
canals_canal_water_creaking_metal
|
|
d1_canals_08_entry_tunnel
|
|
d1_canals_08_reservoir
|
|
d1_canals_08_island
|
|
d1_canals_08_base_interior
|
Kleiner's Lab and Black Mesa East
Name | Description and Notes |
---|---|
K_lab.LabSounds
|
|
E3_lab.LabSounds
|
|
eli_01_lab_main_1
|
|
eli_01_elevator_1
|
|
eli_01_upperhall_2
|
|
eli_01_upperhall_1
|
|
eli_01_lowerlab_hall_1
|
|
eli_01_lower_corridor_1
|
|
eli_01_lower_ravenhall_1
|
|
eli_01_lower_ravenhall_2
|
|
eli_02_lowerlab_hall_1
|
|
eli_02_lower_corridor_1
|
|
eli_02_ravenshaft_1
|
|
eli_02_ravenshaft_2
|
|
eli_02_scrapyard_1
|
|
eli_02_scrapyard_2
|
Ravenholm
Name | Description and Notes |
---|---|
d1_town.Start
|
|
d1_town.Street
|
|
d1_town.CorpseRoom
|
|
d1_town.WoodBuilding
|
|
d1_town.ConcreteBuilding
|
|
d1_town.Rooftop
|
|
d1_town.MineshaftDown
|
|
d1_town.WaterCave
|
|
d1_town.HeadcrabCave
|
|
d1_town.CaveTunnel
|
Coastline and Highway 17
Name | Description and Notes |
---|---|
coast.util_headcrab_canister
|
|
coast.util_metalstress
|
|
coast.util_shackmetal
|
|
coast.util_crumblycliff
|
|
coast.util_windgusts
|
|
coast.util_fardrips
|
|
coast.util_birds
|
|
coast.util_lakeshoreline
|
|
coast.util_shoreline
|
|
coast.util_distant_shoreline
|
|
coast.util_antlion_den
|
|
coast.general_windy_tunnel
|
|
coast.general_tunnel
|
|
coast.zombie_tunnel
|
|
coast.general_oldwoodbuilding
|
|
coast.general_oldwoodbuilding_with_windchimes
|
|
coast.combine_controlroom_ambience
|
|
coast.general_shoreline
|
Waves crashing, wind gusting, seagulls calling |
coast.positional_shoreline
|
|
coast.shoreline_with_antlion_dens
|
|
coast.bridge_ambient
|
|
coast.bridge_shack
|
|
coast.cliffside
|
|
coast.bridge_concrete_room
|
|
coast.generic_ambient_01
|
|
coast.distant_shoreline
|
Distant waves breaking |
Nova Prospekt
Name | Description and Notes |
---|---|
prison.util_distantcombat_verylight
|
|
prison.util_distantcombat_light
|
|
prison.util_distantcombat_heavy
|
|
prison.util_antlion_burrows
|
|
prison.util_fardrips
|
|
prison.util_drips
|
|
prison.util_distant_trains
|
|
prison.util_radio
|
|
prison.util_control_room
|
|
prison.citizen_camp
|
|
prison.redlight_bunker
|
|
prison.outdoor_courtyard
|
|
prison.outdoor_courtyard_hvycombat
|
|
prison.trainstation
|
|
prison.teleport_area
|
|
prison.control_room
|
|
prison.control_room_simple
|
|
prison.combine_wall
|
|
prison.util_quiet_cellblock
|
|
prison.util_louder_cellblock
|
|
prison.larger_cellblock_vlightcombat
|
|
prison.larger_cellblock_hvycombat
|
|
prison.larger_cellblock_lightcombat
|
|
prison.general_hallway_lightcombat
|
|
prison.general_hallway_vlightcombat
|
|
prison.general_dripping_tunnel
|
|
prison.hall_with_burrows
|
|
prison.electric_water_room
|
|
prison.laundry
|
|
prison.watery_hallway
|
|
prison.showers
|
|
prison.zombie_infested
|
War-torn City 17
Name | Description and Notes |
---|---|
streetwar.util_combine_atmosphere
|
|
streetwar.util_rubble
|
|
streetwar.util_sirens
|
|
streetwar.util_light_sirens
|
|
streetwar.util_zombie_infested
|
|
streetwar.util_light_combat_atmosphere
|
|
streetwar.util_heavy_combat_atmosphere
|
|
streetwar.util_muffled_light_combat
|
|
streetwar.util_light_combat
|
|
streetwar.util_medium_combat
|
|
streetwar.util_heavy_combat
|
|
streetwar.util_drips
|
|
streetwar.util_fardrips
|
|
streetwar.zombie_water_room
|
|
streetwar.car_tunnel
|
|
streetwar.general_small_tunnel
|
|
streetwar.car_tunnel_opensky
|
|
streetwar.toxic_car_tunnel
|
|
streetwar.infested_appartments
|
|
streetwar.general_indoor_light_combat
|
|
streetwar.general_indoor_medium_combat
|
|
streetwar.general_indoor_heavy_combat
|
|
streetwar.general_outdoor_light_combat
|
|
streetwar.general_outdoor_medium_combat
|
|
streetwar.general_outdoor_heavy_combat
|
|
streetwar.destroyed_concrete_building
|
|
streetwar.rooftop_heavy_combat
|
|
streetwar.control_room
|
|
streetwar.bank_control_room
|
|
streetwar.bank_machine_room
|
|
streetwar.bank_general
|
|
e3_c17_01_battle
|
|
c17_02_street_lower_1
|
|
c17_02_street_upper_1
|
|
c17_02_street_upper_2
|
|
c17_02_inside_apartments_1
|
|
streetwar.underground_manhack_tunnel
|
|
streetwar.vertical_warehouse_arena
|
Combine Citadel
Name | Description and Notes |
---|---|
d3_citadel.silence_and_dialog
|
|
d3_citadel.util_hits
|
|
d3_citadel.util_activity
|
|
d3_citadel.util_pods
|
|
d3_citadel.deep_dropoff_inside
|
|
d3_citadel.pod_vista
|
|
d3_citadel.generic
|
|
d3_citadel.generic_moody
|
Fairly loud, near-musical Citadel ambience; no combat sounds |
d3_citadel.generic_moody2
|
Quieter Citadel ambience; no combat sounds |
d3_citadel.stasis_room
|
|
d3_citadel.combine_ball_room
|
|
d3_citadel.general_control_room
|
|
d3_citadel.alyx_teleport_control_room
|
|
d3_citadel.final_portal_chamber
|
|
d3_citadel.top_of_teleport_chamber
|
|
d3_citadel_01.pipe_entrance
|
|
d3_citadel_01.cliffside1
|
|
d3_citadel_01.citadel_entrance
|
|
d3_citadel.breen_field
|
|
d3_citadel.breen_hall
|
|
d3_citadel.breen_office
|