Portal: Difference between revisions

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== Portal custom maps ==
== [[Portal Level Creation]] ==
* All Portal-specific entities you might need can be found under the [[:Category:Portal Entities|Portal Entities]] category.
* Useful portal models are listed in [[List of useful Portal models]]
{{note|Use "upgrade_portalgun" in console or with point_servercommand to upgrade the portal gun to use two portals - you can also change this in the [[weapon_portalgun]]'s keyvalues}}
* Custom maps (.bsp) should be placed in the <tt>Steam\SteamApps\your_account\portal\portal\maps</tt> folder.
* Custom maps (.bsp) should be placed in the <tt>Steam\SteamApps\your_account\portal\portal\maps</tt> folder.
* You can either use "map <mapname>" to load the map in-game or create your own challenge script for your map using [[Portal Challenge Script|this tutorial]].
* You can either use "map <mapname>" to load the map in-game or create your own challenge script for your map using [[Portal Challenge Script|this tutorial]].

Revision as of 17:30, 8 November 2007

On July 13th, 2006 at EA's Summer press event, Gabe Newell announced that a game tentatively titled "Portal" was in production, and that it was due for release alongside Half-Life 2: Episode Two and Team Fortress 2 before the end of the year.

The game is described as a first-person shooter set in the Half-Life universe where you use an "Aperture Science Handheld Portal Device to create dimensional doorways." [1] The game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat and large enough surface.

The gameplay is similar to Narbacular Drop by Nuclear Monkey Software, an indie game that won the IGF 2006 Student Showcase. Members of the development team who created the game were hired by Valve in 2005.

Tidbits

The Girls of Aperture Science
No One Owns The Future Yet
September 1983

Portal Level Creation

  • Custom maps (.bsp) should be placed in the Steam\SteamApps\your_account\portal\portal\maps folder.
  • You can either use "map <mapname>" to load the map in-game or create your own challenge script for your map using this tutorial.
  • Some materials have the boolean variable %noportal set to 1 in their .vmt files. These materials cannot be portalled. Generally, you may put portals on concrete surfaces, while you can't on metal ones.

External links