$bumpmap: Difference between revisions
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=====$bumpmapframe2===== | =====$bumpmapframe2===== | ||
"$bumpmapframe2" ? | "$bumpmapframe2" ? | ||
* dx9 | |||
* ? | |||
=====$nodiffusebumplighting===== | |||
"$nodiffusebumplighting" ? | |||
* dx9 | * dx9 | ||
* ? | * ? | ||
Revision as of 17:20, 8 November 2007
The $bumpmap VMT parameter specifies the VTF texture to use for the 'bump' or normalmap of the material surface.
Basic VMT Syntax
"$bumpmap" "Path/NormalmapA"
- where
Pathis the filepath relative togame_directory/materialsfolder. - where
NormalmapAis the filename; ieNormalmapA.vtf. - Notice the
.vtffile extension is not used in VMT texture references.
Additional Parameters
$bumpscale
"$bumpscale" float
- Scales the $bumpmap by the
floatvalue. Default value is of course1.
$bumpmapframe
"$bumpmapframe" ?
- ?
$bumptransform
"$bumptransform" ?
- ?
$bumpmap2
"$bumpmap" "Path/NormalMapA" "$bumpmap2" "Path/NormalMapB"
- dx9
- Used for the WorldVertexTransition shader.
$bumpmapframe2
"$bumpmapframe2" ?
- dx9
- ?
$nodiffusebumplighting
"$nodiffusebumplighting" ?
- dx9
- ?
See Also
- Tutorial Normal Map Creation in The GIMP