$bumpmap: Difference between revisions
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"$bumpscale" float | "$bumpscale" float | ||
* Scales the [[$bumpmap]] by the <code>float</code> value. Default value is of course <code>1</code>. | * Scales the [[$bumpmap]] by the <code>float</code> value. Default value is of course <code>1</code>. | ||
=====$bumpmapframe===== | |||
"$bumpmapframe" ? | |||
* ? | |||
=====$bumpmaptransform===== | |||
"$bumpmaptransform" ? | |||
* ? | |||
=====$bumpmap2===== | =====$bumpmap2===== | ||
"$bumpmap" "Path/NormalMapA" | "$bumpmap" "Path/NormalMapA" | ||
"$bumpmap2" "Path/NormalMapB" | "$bumpmap2" "Path/NormalMapB" | ||
* dx9 | |||
* Used for the [[WorldVertexTransition]] shader. | * Used for the [[WorldVertexTransition]] shader. | ||
=====$bumpmapframe2===== | |||
"$bumpmapframe2" ? | |||
* dx9 | |||
* ? | |||
Revision as of 18:15, 8 November 2007
The $bumpmap VMT parameter specifies the VTF texture to use for the 'bump' or normalmap of the material surface.
Basic VMT Syntax
"$bumpmap" "Path/NormalmapA"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
NormalmapA
is the filename; ieNormalmapA.vtf
. - Notice the
.vtf
file extension is not used in VMT texture references.
Additional Parameters
$bumpscale
"$bumpscale" float
- Scales the $bumpmap by the
float
value. Default value is of course1
.
$bumpmapframe
"$bumpmapframe" ?
- ?
$bumpmaptransform
"$bumpmaptransform" ?
- ?
$bumpmap2
"$bumpmap" "Path/NormalMapA" "$bumpmap2" "Path/NormalMapB"
- dx9
- Used for the WorldVertexTransition shader.
$bumpmapframe2
"$bumpmapframe2" ?
- dx9
- ?
See Also
- Tutorial Normal Map Creation in The GIMP