$bumpmap: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 12: Line 12:
  "$bumpscale" float
  "$bumpscale" float
* Scales the [[$bumpmap]] by the <code>float</code> value. Default value is of course <code>1</code>.
* Scales the [[$bumpmap]] by the <code>float</code> value. Default value is of course <code>1</code>.
=====$bumpmapframe=====
"$bumpmapframe" ?
* ?
=====$bumpmaptransform=====
"$bumpmaptransform" ?
* ?


=====$bumpmap2=====
=====$bumpmap2=====
  "$bumpmap" "Path/NormalMapA"  
  "$bumpmap" "Path/NormalMapA"  
  "$bumpmap2" "Path/NormalMapB"  
  "$bumpmap2" "Path/NormalMapB"  
* dx9
* Used for the [[WorldVertexTransition]] shader.  
* Used for the [[WorldVertexTransition]] shader.  
=====$bumpmapframe2=====
"$bumpmapframe2" ?
* dx9
* ?





Revision as of 18:15, 8 November 2007

The $bumpmap VMT parameter specifies the VTF texture to use for the 'bump' or normalmap of the material surface.

Basic VMT Syntax

"$bumpmap" "Path/NormalmapA" 
  • where Path is the filepath relative to game_directory/materials folder.
  • where NormalmapA is the filename; ie NormalmapA.vtf.
  • Notice the .vtf file extension is not used in VMT texture references.

Additional Parameters

$bumpscale
"$bumpscale" float
  • Scales the $bumpmap by the float value. Default value is of course 1.
$bumpmapframe
"$bumpmapframe" ?
  • ?
$bumpmaptransform
"$bumpmaptransform" ?
  • ?
$bumpmap2
"$bumpmap" "Path/NormalMapA" 
"$bumpmap2" "Path/NormalMapB" 
$bumpmapframe2
"$bumpmapframe2" ?
  • dx9
  • ?



See Also