$parallaxmap: Difference between revisions
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Warning:parallax maps are not currently supported in the Source Engine. I'm only guessing this is how it would work.
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* where '''<code>ParallaxmapA</code>''' is the filename; ie <code>ParallaxmapA.vtf</code>. | * where '''<code>ParallaxmapA</code>''' is the filename; ie <code>ParallaxmapA.vtf</code>. | ||
* Notice the <code>.vtf</code> file extension is not used in VMT texture references. | * Notice the <code>.vtf</code> file extension is not used in VMT texture references. | ||
=== Additional Parameters=== | |||
=====$parallaxmapscale===== | |||
"$parallaxmapscale" float | |||
* Scales the [[$parallaxmap]] by the <code>float</code> value. Default value is of course <code>1</code>. | |||
Revision as of 17:12, 8 November 2007
The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modelling' or parallaxmap of the material surface.

Basic VMT Syntax
"$parallaxmap" "Path/ParallaxmapA"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
ParallaxmapA
is the filename; ieParallaxmapA.vtf
. - Notice the
.vtf
file extension is not used in VMT texture references.
Additional Parameters
$parallaxmapscale
"$parallaxmapscale" float
- Scales the $parallaxmap by the
float
value. Default value is of course1
.