Fixing the "Can't find filesystemopendialog.dll" error: Difference between revisions
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This is an error that occures when starting the Hammer World Editor, and can be fixed by following the guide below. | [[Image:Cant-load-FileSystemOpenDialog-dll.png|right]] This is an error that occures when starting the Hammer World Editor, and can be fixed by following the guide below. | ||
== Fixing the error == | == Fixing the error == | ||
The error is caused by not having a local copy of this file, and can be fixed by doing the following: | The error is caused by not having a local copy of this file, and can be fixed by doing the following: | ||
* Play [[Half-Life 2]], [[Half-Life 2: Deathmatch]], or [[Counter-Strike: Source]]. | * Play [[Half-Life 2]], [[Half-Life 2: Deathmatch]], or [[Counter-Strike: Source]]. | ||
* Play the mod you're mapping/modding for (if you're mapping for a mod). | * Play the mod you're mapping/modding for (if you're mapping for a mod). | ||
* Check the GameInfo.txt file. Some mods use a certain game to run, and may not be set up properly. | * Check the GameInfo.txt file. Some mods use a certain game to run, and may not be set up properly. | ||
* In GameInfo.txt, when ToolsAppId is set to AppId, you may also experience this error. Try changing ToolsAppId. | |||
[[Category:Source SDK FAQ]] | [[Category:Source SDK FAQ]] |
Revision as of 06:11, 22 January 2007
This is an error that occures when starting the Hammer World Editor, and can be fixed by following the guide below.
Fixing the error
The error is caused by not having a local copy of this file, and can be fixed by doing the following:
- Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source.
- Play the mod you're mapping/modding for (if you're mapping for a mod).
- Check the GameInfo.txt file. Some mods use a certain game to run, and may not be set up properly.
- In GameInfo.txt, when ToolsAppId is set to AppId, you may also experience this error. Try changing ToolsAppId.