Source SDK Release Notes: Difference between revisions

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(Updated release notes for 11/07/2007 release)
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== New Source SDK Beta ==
== Source SDK Update 11/07/2007 ==


=== Getting the Source SDK Beta ===
== Current Known Issues ==
To run this beta version you will need to add <code>-beta sdk0611</code> to your command line when you start Steam. This can be done by opening up the Windows shortcut you use to launch Steam and adding <code>-beta sdk0611</code> right after <code>Steam.exe</code>. Please report any issues you find [http://developer.valvesoftware.com/bugzilla in Bugzilla].


'''Important:''' You should also disable Steam from running automatically when Windows starts, to prevent it from running the non-beta SDK. To disable Steam from running automatically:
* The sourcesdk_content folder is not getting updated consistently so we suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories before running the new SDK the first time. We will update the SDK Launcher to get around this problem but this is the workaround for now.
# Open the Steam window.
* Some users are getting 'Unable to load FileSystemOpenDialog.dll' when running Hammer. Follow the same instructions as above to remedy this.
# Choose '''Settings''' from the '''File''' menu.
* Hammer 3D Ray-traced Lighting Preview performs very slowly and should be avoided.
# Click on the '''Interface''' tab.
* Hammer 3D Lighting Preview does not work with some video hardware.
# Uncheck the '''Run Steam when Windows starts''' option.
* When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.


{{note|Be sure to run the game you wish to edit ''before'' running the SDK, to make sure you have the latest updates.}}
See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a more complete list of known issues and workarounds.  
 
== Current Known Issues ==
 
See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a list of known issues and workarounds.  


== Enhancements ==
== Enhancements ==


=== SDK Content ===
=== SDK Content ===
* Added new Maya 7.0 SMD exporter
* Map source for Portal level 'testchamber_a_05' is included for reference.
* ParticleDefault Material and Texture Are Now Included in the SDK [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=101 Bugzilla]
* In order to support multiple versions of the SDK tools the directory structure underneath 'sourcesdk\bin' has changed.
* Added Source for Antlion Guard to SDK Content As An Example of a Quadruped
  'sourcesdk\bin'             - contains binaries needed to run the Source SDK launcher
* Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK Distribution [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=100 Bugzilla]
  'sourcesdk\bin\ep1\bin      - contains Ep1 engine compatible versions of the SDK tools
** Compiling the 'phonemeextractor' requires [http://www.microsoft.com/speech/download/old/sapi5.asp Microsoft SAPI 5.1] to be installed under 'src/utils/sapi51'
  'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools
 
=== Source SDK Base ===
* Developer Console Now Bound to F12 As Well As '~' Key - Addresses Console Issues for non-QWERTY Keyboards [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=69 Bugzilla]
* 'envballs.mdl' Now Included In Source SDK Base [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=67 Bugzilla]
 
=== SDK Launcher ===
=== SDK Launcher ===
* Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'
* SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.


== Bug fixes ==
== Bug fixes ==
=== SDK Code ===
* 'New Game' and 'Load Game' Now Show Up As Options In Single-player Mods [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=47 Bugzilla]
* Replaced Semi-colons In Server Project Files With Commas to Fix Linux Compilation Issue [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=90 Bugzilla]
* Fixed 'memoverride.cpp' Build Failure Under Linux [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=85 Bugzilla]
=== Faceposer ===
* Faceposer Help Menu Now Links to Correct Location on http://developer.valvesoftware.com [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=94 Bugzilla]


=== SDK Launcher ===
=== SDK Launcher ===
* Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods
* Fixed changes to GameConfig.txt being lost randomly
 
=== Source SDK Base ===
* Added Missing Sprite Materials That Caused Gravity Gun to Look Strange In Multi-player Mods
* Added Response Files to Fix the "NPCs Don't Talk" Problem [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=120 Bugzilla]


== Previous Releases ==
== Previous Releases ==

Revision as of 14:04, 7 November 2007

Source SDK Update 11/07/2007

Current Known Issues

  • The sourcesdk_content folder is not getting updated consistently so we suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories before running the new SDK the first time. We will update the SDK Launcher to get around this problem but this is the workaround for now.
  • Some users are getting 'Unable to load FileSystemOpenDialog.dll' when running Hammer. Follow the same instructions as above to remedy this.
  • Hammer 3D Ray-traced Lighting Preview performs very slowly and should be avoided.
  • Hammer 3D Lighting Preview does not work with some video hardware.
  • When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.

See Source SDK Known Issues or Bugzilla for a more complete list of known issues and workarounds.

Enhancements

SDK Content

  • Map source for Portal level 'testchamber_a_05' is included for reference.
  • In order to support multiple versions of the SDK tools the directory structure underneath 'sourcesdk\bin' has changed.
 'sourcesdk\bin'              - contains binaries needed to run the Source SDK launcher
 'sourcesdk\bin\ep1\bin       - contains Ep1 engine compatible versions of the SDK tools
 'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools

SDK Launcher

  • SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.

Bug fixes

SDK Launcher

  • Fixed changes to GameConfig.txt being lost randomly

Previous Releases

  • Click here for information on previous releases.