Prop dynamic override: Difference between revisions
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{{wrongtitle|title=prop_dynamic_override}} | {{wrongtitle|title=prop_dynamic_override}} | ||
==Entity | |||
== Entity descriptions == | |||
A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage. | A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage. | ||
'''prop_dynamic_override''' is a prototyping entity only. It will allow the use of models designed to be used as [[prop_physics]]. | '''prop_dynamic_override''' is a prototyping entity only. It will allow the use of models designed to be used as [[prop_physics]]. | ||
==See | == See also == | ||
* [[prop_dynamic]] | * [[prop_dynamic]] | ||
* [[Prop Types Overview]] | * [[Prop Types Overview]] |
Revision as of 08:52, 25 October 2007
Entity descriptions
A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.
prop_dynamic_override is a prototyping entity only. It will allow the use of models designed to be used as prop_physics.
See also
- prop_dynamic
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.