SDK workaround: Difference between revisions
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{{warning|All SDK tools must now be run from within explorer or from a command-line window; running the SDK Launcher app will cause this problem to occur again and these steps must be repeated.}} | {{warning|All SDK tools must now be run from within explorer or from a command-line window; running the SDK Launcher app will cause this problem to occur again and these steps must be repeated.}} | ||
{{Warning|This will also make the 2D views in Hammer disappear and the model browser will crash if you try to browse the models in Hammer. Shutting down Steam and restarting Hammer will fix the 2D view and model browser | {{Warning|This will also make the 2D views in Hammer disappear and the model browser will crash if you try to browse the models in Hammer. Shutting down Steam and restarting Hammer will fix the 2D view and model browser; however the ATI-cards are the worst, whereas before it was only affecting models, now it affects the entire 3D window.}} | ||
==Alternative fix for Hammer== | ==Alternative fix for Hammer== |
Revision as of 18:19, 6 October 2007
The recent engine update potentially broke mod development tools in Steam. If your mod is based on a game other than Half-Life 2, including HL2DM, this update causes your mod to run on the new engine. Running the SDK Launcher causes binaries to be copied from the old version of the engine cache.
Until the problem is fixed with an SDK update, use the following workaround:
- Run the game which your mod is based on and exit.
- Make sure the
SDKLauncher
app is not running. - Go to that game's
bin
directory. - Copy all files, excluding
TrackerNET.dll
andTrackerUI.dll
. - Paste these files in your
USERNAME\sourcesdk\bin
directory.


Alternative fix for Hammer
Go to ..\Steam\SteamApps\USERNAME\sourcesdk\bin
. Create a shortcut to Hammer and add -dxlevel 80
to it (e.g. "DIRECTORIES\hammer.exe" -dxlevel 80
).
Running Hammer from this shortcut will correct the graphic error.
This appears to result in displacement maps misbehaving on a GeForce 6600, latest drivers - the alpha for blend textures is inverted!)
- This issue (inverted alpha) can also occur on a Radeon 9800 Pro with Catalyst version 6.6.
Windows X64 Unconfirmed reports about Hammer not working at all for x64 users.
Entry Point Errors
commandline_tier0 & tier0.dll
"the procedure entry point commandline_tier0 could not be located in the dynamic link library tier0.dll"
If you are experiencing this when launching a mod, try launching it using "\..SteamApps\USERNAME\source sdk base\hl2.exe"
instead of "..\SteamApps\USERNAME\half-life 2\hl2.exe"
spewandlogactivate & tier0_s.dll
"the procedure entry point spewandlogactivate could not be located in the dynamic link library tier0_s.dll"
To fix this issue, rename or delete "..\SteamApps\USERNAME\half-life 2\bin\tier0_s.dll"