Item suit: Difference between revisions
Jump to navigation
Jump to search
Placement Tip:This entity should be placed at least one inch above the ground, or it will not be visible in-game.
m (→Suit Jingle) |
|||
Line 13: | Line 13: | ||
* Select a song for its ''Sound Name'' property. The song used in Half-Life 2 is called ''song_trainstation_05_suit'' (''music/hl1_song11.mp3''), but there is apparently also a tune called ''song23'' (''music/hl2_song23_suitsong3.mp3'') that judging by its name looks like it was intended for the HEV suit. | * Select a song for its ''Sound Name'' property. The song used in Half-Life 2 is called ''song_trainstation_05_suit'' (''music/hl1_song11.mp3''), but there is apparently also a tune called ''song23'' (''music/hl2_song23_suitsong3.mp3'') that judging by its name looks like it was intended for the HEV suit. | ||
* Check the ''Play everywhere'' flag so that all its three flags are checked. | * Check the ''Play everywhere'' flag so that all its three flags are checked. | ||
* Click on the item_suit and create an | * Click on the item_suit and create an output for <code>OnPlayerTouch</code> that fire's <code>SuitSong</code>'s <code>PlaySound</code>. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 18:54, 27 August 2006
Entity Description
The HEV suit (The Mark V Hazardous Environment Suit). An upgraded version of the Mark IV suit that Black Mesa employees were required to wear when handling anomalous materials (in Half-Life).

Suit Jingle
When Dr. Gordon Freeman enters his suit in Half-Life 2 a small tune starts playing. Here is how to set this up:
- If you haven't already, create the item_suit entity.
- Create an ambient_generic preferably somewhere near the suit.
- Open it's properties and name the entity. (This example will name it "SuitSong".)
- Select a song for its Sound Name property. The song used in Half-Life 2 is called song_trainstation_05_suit (music/hl1_song11.mp3), but there is apparently also a tune called song23 (music/hl2_song23_suitsong3.mp3) that judging by its name looks like it was intended for the HEV suit.
- Check the Play everywhere flag so that all its three flags are checked.
- Click on the item_suit and create an output for
OnPlayerTouch
that fire'sSuitSong
'sPlaySound
.
Keyvalues
Flags
- 1 : Short Logon
- When checked, doesn't play the logon (hl1/fvox/bell.wav) sample. (In Half-Life this flag was used to cut the HEV suits long logon speech, but Dr. Kleiner apparently replaced it with a simple bell sound while upgrading it.)