Func tracktrain: Difference between revisions
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Note:Unless the Fixed Orientation flag is set, build your train so that the front of the train is facing down the X axis. (This means that the front of the train is visible in the front view, etc..) When it spawns it will automatically rotate to face the next
m (Codified. (Ent-templating doesn't work. We need XML in this case.)) |
(The effect of reversing direction.) |
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! Literal value || Description || Effect | ! Literal value || Description || Effect | ||
|- | |- | ||
| 0 || Never (fixed orientation) || The orientation of the train is fixed (instead of being relative to the direction of the track) permanently facing the direction it was ''spawned'' in (according to the direction of the first track). This overrides the ''Orientation Type'' settings of its <code>path_track</code>. | | 0 || Never (fixed orientation) || The orientation of the train is fixed (instead of being relative to the direction of the track) permanently facing the direction it was ''spawned'' in (according to the direction of the first track). This overrides the ''Orientation Type'' settings of its <code>path_track</code>. Does not turn around when reversing direction. | ||
|- | |- | ||
| 1 || Near path_tracks || The train changes direction upon nearing a path_track. | | 1 || Near path_tracks || The train changes direction upon nearing a path_track. Does not turn around when reversing direction. | ||
|- | |- | ||
| 2 || Linear blend || Very wierd orientation that is choppy in corners. (Please find a use for it.) | | 2 || Linear blend || Very wierd orientation that is choppy in corners. (Please find a use for it.) Turns around when reversing direction. | ||
|- | |- | ||
| 3 || Ease in/ease out || Seemingly the same orientation as ''Linear blend''. | | 3 || Ease in/ease out || Seemingly the same orientation as ''Linear blend''. Turns around when reversing direction. | ||
|} | |} | ||
Revision as of 10:41, 24 September 2007
Entity Description
A brush entity that functions as moving platform that the player can ride. It follows a path of path_track entities.

path_track
on the path.
Individual keyvalues and flags
Todo: Since the keyvalues and flags are currently templated to multiple entities, the individual data for this entity is written in this section until all the other entities having these templates has been researched (and found either similar or diverse). (This writer will not research these entities himself.)
- orientationtype
- <choices> How/If the train should change its angles as it travels.
Literal value Description Effect 0 Never (fixed orientation) The orientation of the train is fixed (instead of being relative to the direction of the track) permanently facing the direction it was spawned in (according to the direction of the first track). This overrides the Orientation Type settings of its path_track
. Does not turn around when reversing direction.1 Near path_tracks The train changes direction upon nearing a path_track. Does not turn around when reversing direction. 2 Linear blend Very wierd orientation that is choppy in corners. (Please find a use for it.) Turns around when reversing direction. 3 Ease in/ease out Seemingly the same orientation as Linear blend. Turns around when reversing direction.
- 16 : Fixed Orientation - The orientation of the train is fixed (instead of being relative to the direction of the track) permanently facing the direction it was created in (prior to spawn). Overrides both the "Change angles" keyvalue setting of this
func_tracktrain
, and the Orientation Type settings of itspath_tracks
.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
Flags
Inputs
Outputs
External links
The following SDKNuts tutorials all includes the use of func_tracktrain: