Plastic Warfare: Difference between revisions
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** ''<Waiting>'' [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle | ** ''<Waiting>'' [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle | ||
** ''<Waiting>'' +use weapon pick-up with a cvar toggle | ** ''<Waiting>'' +use weapon pick-up with a cvar toggle | ||
==Ideas== | |||
Feel free to drop your ideas into this list below & leave your <nowiki>[[User:username]]</nowiki> | |||
* | |||
==More Information== | ==More Information== |
Revision as of 21:05, 25 July 2005
File:P-w.gif
Plastic Warfare
A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.
The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer.
Plans
- Gameplay
- <Done> Singleplay and multiplay implemented in the game
- <Waiting> Co-op, round-based team missions, team deathmatch, deathmatch
- Players
- <WIP> A set of facial expressions that they can use
- <Waiting> Mouths moving during radio commands
- NPCs
- <Done> Lag Compensation performed on NPCs with a cvar toggle
- <Waiting> A soldier NPC that can use any of the weapons players can
- Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
- Players & NPCs
- <Waiting> Death creates a server-side physics prop instead of client-side ragdoll.
- Weapons
- <Waiting> Full holster sequences with a cvar toggle
- <Waiting> +use weapon pick-up with a cvar toggle
Ideas
Feel free to drop your ideas into this list below & leave your [[User:username]]