Plastic Warfare: Difference between revisions

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** ''<Waiting>'' [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle
** ''<Waiting>'' [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle
** ''<Waiting>'' +use weapon pick-up with a cvar toggle
** ''<Waiting>'' +use weapon pick-up with a cvar toggle
==Ideas==
Feel free to drop your ideas into this list below & leave your <nowiki>[[User:username]]</nowiki>
*


==More Information==
==More Information==

Revision as of 21:05, 25 July 2005

File:P-w.gif
Plastic Warfare

Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.

The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer.

Plans

  • Gameplay
    • <Done> Singleplay and multiplay implemented in the game
    • <Waiting> Co-op, round-based team missions, team deathmatch, deathmatch
  • Players
    • <WIP> A set of facial expressions that they can use
    • <Waiting> Mouths moving during radio commands
  • NPCs
    • <Done> Lag Compensation performed on NPCs with a cvar toggle
    • <Waiting> A soldier NPC that can use any of the weapons players can
Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
  • Players & NPCs
    • <Waiting> Death creates a server-side physics prop instead of client-side ragdoll.
  • Weapons

Ideas

Feel free to drop your ideas into this list below & leave your [[User:username]]

More Information