Plastic Warfare: Difference between revisions
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{{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch. | [[Image:p-w.gif|frame|right|Plastic Warfare]] {{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch. | ||
The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer. | The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer. | ||
==Plans== | ==Plans== | ||
* Gameplay | * '''Gameplay''' | ||
** <Done> Singleplay and multiplay implemented in the game | ** ''<Done>'' Singleplay and multiplay implemented in the game | ||
** Co-op, round-based team missions, team deathmatch, deathmatch | ** ''<Waiting>'' Co-op, round-based team missions, team deathmatch, deathmatch | ||
* Players | * '''Players''' | ||
** <WIP> A set of facial expressions that they can use | ** ''<WIP>'' A set of facial expressions that they can use | ||
** Mouths moving during radio commands | ** ''<Waiting>'' Mouths moving during radio commands | ||
* | * '''NPCs''' | ||
** ''<Waiting>'' A soldier NPC that can use any of the weapons players can | |||
** A soldier NPC that can use any of the weapons players can | |||
:: Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes. | :: Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes. | ||
* Players & NPCs | * '''Players & NPCs''' | ||
** Death creates a server-side physics prop instead of client-side ragdoll. | ** ''<Waiting>'' Death creates a server-side physics prop instead of client-side ragdoll. | ||
* '''Weapons''' | |||
** ''<Waiting>'' [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle | |||
** ''<Waiting>'' +use weapon pick-up with a cvar toggle | |||
==More Information== | ==More Information== |
Revision as of 15:50, 25 July 2005
File:P-w.gif
Plastic Warfare
A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.
The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer.
Plans
- Gameplay
- <Done> Singleplay and multiplay implemented in the game
- <Waiting> Co-op, round-based team missions, team deathmatch, deathmatch
- Players
- <WIP> A set of facial expressions that they can use
- <Waiting> Mouths moving during radio commands
- NPCs
- <Waiting> A soldier NPC that can use any of the weapons players can
- Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
- Players & NPCs
- <Waiting> Death creates a server-side physics prop instead of client-side ragdoll.
- Weapons
- <Waiting> Full holster sequences with a cvar toggle
- <Waiting> +use weapon pick-up with a cvar toggle