Func respawnroom: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (Blue team is called Blu in TF2, not Blue.) | ||
| Line 9: | Line 9: | ||
| * {{kv targetname}} | * {{kv targetname}} | ||
| * '''TeamNum''' | * '''TeamNum''' | ||
| : <int> The team the respawn room belongs to. 0 = any, 2 = red, 3 =  | : <int> The team the respawn room belongs to. 0 = any, 2 = red, 3 = blu | ||
| * '''StartDisabled''' | * '''StartDisabled''' | ||
| : <[[boolean]]> | : <[[boolean]]> | ||
Revision as of 12:13, 26 September 2007
Entity Description
Designates a respawn room for a team.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- TeamNum
- <int> The team the respawn room belongs to. 0 = any, 2 = red, 3 = blu
- StartDisabled
- <boolean>
Flags
This entity doesn't have any flags.
Inputs
- Template:I targetname
- SetTeam
- <int> Changes the entity's team.