Plastic Warfare: Difference between revisions
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** A soldier NPC that can use any of the weapons players can | ** A soldier NPC that can use any of the weapons players can | ||
:: Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes. | :: Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes. | ||
* Players & NPCs | |||
** Death creates a server-side physics prop instead of client-side ragdoll. | |||
==More Information== | ==More Information== |
Revision as of 15:41, 25 July 2005
A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.
The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer.
Plans
- Gameplay
- <Done> Singleplay and multiplay implemented in the game
- Co-op, round-based team missions, team deathmatch, deathmatch
- Players
- <WIP> A set of facial expressions that they can use
- Mouths moving during radio commands
- Weapons
- Full holster sequences with a cvar toggle
- +use weapon pick-up with a cvar toggle
- NPCs
- A soldier NPC that can use any of the weapons players can
- Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
- Players & NPCs
- Death creates a server-side physics prop instead of client-side ragdoll.