Plastic Warfare: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 16: Line 16:
** A soldier NPC that can use any of the weapons players can
** A soldier NPC that can use any of the weapons players can
:: Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
:: Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
* Players & NPCs
** Death creates a server-side physics prop instead of client-side ragdoll.


==More Information==
==More Information==

Revision as of 15:41, 25 July 2005

Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.

The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer.

Plans

  • Gameplay
    • <Done> Singleplay and multiplay implemented in the game
    • Co-op, round-based team missions, team deathmatch, deathmatch
  • Players
    • <WIP> A set of facial expressions that they can use
    • Mouths moving during radio commands
  • Weapons
  • NPCs
    • A soldier NPC that can use any of the weapons players can
Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
  • Players & NPCs
    • Death creates a server-side physics prop instead of client-side ragdoll.

More Information