Func respawnroom: Difference between revisions
		
		
		
		
		
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|  (Recategorized to TF2) | mNo edit summary | ||
| Line 1: | Line 1: | ||
| {{wrongtitle|title=func_respawnroom}} | {{wrongtitle|title=func_respawnroom}} | ||
| ==Entity Description== | ==Entity Description== | ||
| Designates a respawn room for a team. | |||
| ==Availability== | ==Availability== | ||
Revision as of 11:26, 26 September 2007
Entity Description
Designates a respawn room for a team.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- TeamNum
- <int> The team the respawn room belongs to. 0 = any, 2 = red, 3 = blue
- StartDisabled
- <boolean>
Flags
This entity doesn't have any flags.
Inputs
- Template:I targetname
- SetTeam
- <int> Changes the entity's team.