User:Andreasen: Difference between revisions

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(One way to annoy this user.)
(Removed much of the bragging.)
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[[Image:AndreasensProof.jpg|thumb|right|400px|Sometimes I don't know where I am, so I take pictures to confirm what's really real.]]
[[Image:AndreasensProof.jpg|thumb|right|200px|One of his old works.]]


Cheeky perfectionist [[Half-Life 2|HL2:SP]] mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2. Prefers psychological horror themes, like Silent Hill. When playing others' maps, <code>sv_cheats 1</code>, <code>god</code> is mostly his key to survival.
Once a frequent visitor to this wiki, now just pops in now and then when he's got a Hammer problem to solve. If he can't find the answer he needs in this wiki, he writes it, paving the way for all noobs in the same spot as him.


Feels a little selfishly about adding to the wiki community:
Once a random problem gets to him, he doesn't let go easily, and has been known to thoroughly research a subject for weeks, his biggest fault perhaps being his frustrating nit-picking.
"I want to play maps, many maps and good ones too. That means I want maps to be created and finished. Now what is the easiest and most efficient way for me to contribute to the quality and quantity of maps being released? Simple: Make sure that the wiki, that just about all these mappers use, is in top condition."


Anarchistic to the soul, one way to annoy the heck out of this user is to write subjective comments and generalised/authoritarian "it is" opinions in articles, like "It is agreed that it's common sense to place [[item_suitcharger]]s against walls." or "Refrain from spawning the player directly above a [[trigger_waterydeath]].".
Strangely, when it comes to designing levels, this dedication doesn't carry him for more than perhaps a day or two before he gets bored with it.


Knows nothing about l33t coding. Does everything by trial and error.
Once upon a time he promised to research env_lasers, but it doesn't look like he's going to, ever.
 
Apparently has this thing for ladders, env_beams, snipers, damage types, brush entities, gib shooting entities, item entities and their pics, template entity management, and prefabs.
 
Plans on researching [[env_laser]]s, but don't hold your breath. Really.
 
(I'm still on vacation from this wiki. At least I should be. I'll be back some day, but don't know when.)

Revision as of 07:41, 15 August 2007

One of his old works.

Once a frequent visitor to this wiki, now just pops in now and then when he's got a Hammer problem to solve. If he can't find the answer he needs in this wiki, he writes it, paving the way for all noobs in the same spot as him.

Once a random problem gets to him, he doesn't let go easily, and has been known to thoroughly research a subject for weeks, his biggest fault perhaps being his frustrating nit-picking.

Strangely, when it comes to designing levels, this dedication doesn't carry him for more than perhaps a day or two before he gets bored with it.

Once upon a time he promised to research env_lasers, but it doesn't look like he's going to, ever.