Prime: Difference between revisions
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* Fei Zhao (Lead Modeller) | * Fei Zhao (Lead Modeller) | ||
* Jun Lee (Lead Animator) | * Jun Lee (Lead Animator) | ||
* | * Jesse James (Audio Design - Audio) | ||
* | * Travis "garandhero" Christie (Level Design) - past history from [[Battle Grounds 2]] | ||
* Daniel "Raminator" Junek (Level Design) - past history from [[Black Mesa (Source)]] | |||
==Planned Features== | ==Planned Features== |
Revision as of 07:02, 8 July 2007

Introduction
Prime is a FPS RPG Hybrid for the source engine and is under development at Nigredo Studios in Sydney, lead by Adam McKern, with an experienced team composing:
- Marcello D’Altilia (Lead Artist & Design Lead)
- Fei Zhao (Lead Modeller)
- Jun Lee (Lead Animator)
- Jesse James (Audio Design - Audio)
- Travis "garandhero" Christie (Level Design) - past history from Battle Grounds 2
- Daniel "Raminator" Junek (Level Design) - past history from Black Mesa (Source)
Planned Features
- RPG Inventory System
- PC Bleeding
- Advanced AI
- Dynamic Environments
- Level design in the footsteps of Prime's sister project NightFall