Source SDK Base: Difference between revisions
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==Purpose== | |||
[[Image:Background010000.jpg|thumb|200px|Source SDK Base|right]] | [[Image:Background010000.jpg|thumb|200px|Source SDK Base|right]] | ||
Valve created Source SDK Base to provide mod authors with a lightweight application upon which they can base their mods using the latest version of the Source engine. Source SDK Base (SteamAppId 215) loads the Half-Life 2 content along with the latest version of the Source engine - the same version used by Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life 2:Episode 1. Half-Life 2 (SteamAppId 220) loads an older version of the Source engine, therefore we recommend that mod authors use Source SDK Base as their basis instead of Half-Life 2. | |||
==Video Stress Test== | |||
Source SDK Base contains the same video stress test included in Half-Life 2: Lost Coast. | |||
==Wish List Items== | |||
1. Include zoo maps containing many of the models available in Source SDK Base. | |||
==FAQ== | |||
''Q: Do I have to base my mod on Source SDK Base?'' | |||
A: No. The Source engine still supports the notion of basing mods on particular games and that will not change. | |||
''Q: Why would I want to base my mod on Source SDK Base?'' | |||
A: If you want to make a Half-Life 2 single-player mod and want to take advantage of the newest Source engine then you should definitely base your mod on Source SDK Base. Another reason you might want to do is that Source SDK Base is more lightweight than other applications (i.e. fewer unwanted assets are loaded). | |||
''Q: Does Source SDK Base work with multi-player mods as well?'' | |||
A: Yes. But since Valve's multi-player games have been updated to utilize the latest Source engine we find that most multi-player mods are based on Half-Life 2: Deathmatch (SteamAppId 320) | |||
''Q: How do I mount additional content for my mod?'' | |||
A: See this [http://developer.valvesoftware.com/wiki/Mounting_multiple_GCFs#Mount_Steam_Application_Content article] | |||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 18:34, 31 July 2007
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This application is available for download. Enter steam://run/215 in your address bar to start it. You can also enter steam://store/220 to purchase Half-Life 2 and the Source SDK Base. |
Purpose
Valve created Source SDK Base to provide mod authors with a lightweight application upon which they can base their mods using the latest version of the Source engine. Source SDK Base (SteamAppId 215) loads the Half-Life 2 content along with the latest version of the Source engine - the same version used by Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life 2:Episode 1. Half-Life 2 (SteamAppId 220) loads an older version of the Source engine, therefore we recommend that mod authors use Source SDK Base as their basis instead of Half-Life 2.
Video Stress Test
Source SDK Base contains the same video stress test included in Half-Life 2: Lost Coast.
Wish List Items
1. Include zoo maps containing many of the models available in Source SDK Base.
FAQ
Q: Do I have to base my mod on Source SDK Base?
A: No. The Source engine still supports the notion of basing mods on particular games and that will not change.
Q: Why would I want to base my mod on Source SDK Base?
A: If you want to make a Half-Life 2 single-player mod and want to take advantage of the newest Source engine then you should definitely base your mod on Source SDK Base. Another reason you might want to do is that Source SDK Base is more lightweight than other applications (i.e. fewer unwanted assets are loaded).
Q: Does Source SDK Base work with multi-player mods as well?
A: Yes. But since Valve's multi-player games have been updated to utilize the latest Source engine we find that most multi-player mods are based on Half-Life 2: Deathmatch (SteamAppId 320)
Q: How do I mount additional content for my mod?
A: See this article