Talk:Ent fire: Difference between revisions
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:Rofl, you're my hero—[[User:Angry Beaver|Angry Beaver]] 18:15, 3 Jan 2006 (PST) | :Rofl, you're my hero—[[User:Angry Beaver|Angry Beaver]] 18:15, 3 Jan 2006 (PST) | ||
::" ent_fire npc_metropolice setrelationship "!player D_LK 0" " will make all the metropolice currently on the map love you. Or at least they won't shoot at you. If there's an input for it, ent_fire can do it. --[[User:Demented|Demented]] 18:59, 3 Jan 2006 (PST) | ::" ent_fire npc_metropolice setrelationship "!player D_LK 0" " will make all the metropolice currently on the map love you. Or at least they won't shoot at you. If there's an input for it, ent_fire can do it. --[[User:Demented|Demented]] 18:59, 3 Jan 2006 (PST) | ||
You can just do ent_fire !self addoutput "targetname player_1" | |||
ent_fire npc_* setrelationship "player_1 d_li 99" | |||
Basically no target in multiplayer games with NPC's (such as Garry's Mod). |
Revision as of 08:57, 14 August 2006
For a fun little cheat mode, bind something to "ent_fire !picker ignite". Now if you point the cursor at something and hit the key it's bound to, you light that thing on fire. Great for crows, pigeons, and what not. --Holtt
- Rofl, you're my hero—Angry Beaver 18:15, 3 Jan 2006 (PST)
- " ent_fire npc_metropolice setrelationship "!player D_LK 0" " will make all the metropolice currently on the map love you. Or at least they won't shoot at you. If there's an input for it, ent_fire can do it. --Demented 18:59, 3 Jan 2006 (PST)
You can just do ent_fire !self addoutput "targetname player_1" ent_fire npc_* setrelationship "player_1 d_li 99"
Basically no target in multiplayer games with NPC's (such as Garry's Mod).