Source SDK Release Notes: Difference between revisions

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See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a list of known issues and workarounds.  
See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a list of known issues and workarounds.  


== New Features ==
== Enhancements ==


=== SDK Code ===
=== SDK Code ===
* Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK Distribution [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=100 Bugzilla]
** Compiling the 'phonemeextractor' requires [http://www.microsoft.com/speech/download/old/sapi5.asp Microsoft SAPI 5.1] to be installed under 'src/utils/sapi51'
* Added new Maya 7.0 SMD exporter
* ParticleDefault Material and Texture Are Now Included in the SDK [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=101 Bugzilla]
* Added Source for Antlion Guard to SDK Content As An Example of A Quadriped
* Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'


* '''Visual Studio 2005 Support''' [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=1 Bugzilla]
=== Source SDK Base ===
** SDK now ships with solution files, project files, and static LIBs for both Visual Studio 2003 and Visual Studio 2005. There were also several code changes to accommodate Visual Studio 2005.
 
** When you create a new mod the solution and project files for both compilers are copied to the target directory. All Visual Studio 2003 solution and project files are of the form ''project''-2003.vcproj or ''solution''-2003.sln. Similarly, all Visual Studio 2005 solution and project files are of the form ''project''-2005.vcproj or ''solution''-2005.sln.
* Developer Console Now Bound to F12 As Well As '~' Key - Addresses Console Issues for non-QWERTY Keyboards [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=69 Bugzilla]
* '''Spectate Mode Added to HL2MP'''
* 'envballs.mdl' Now Included In Source SDK Base [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=67 Bugzilla]


== Bug fixes ==
== Bug fixes ==


=== Faceposer fixes ===
=== SDK Code ===
 
* 'New Game' and 'Load Game' Now Show Up as Options in Single-player Mods [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=47 Bugzilla]
* Faceposer Crashes When When Trying to Extract or Add a .txt File [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=6 Bugzilla]
* Replaced Semi-colons in Server Project Files with Commas to Fix Linux Compilation Issue [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=90 Bugzilla]
 
* Fixed 'memoverride.cpp' Build Failure Under Linux [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=85 Bugzilla]
* Fixed bug where visemes (the face shapes used by phoneme processing) would be connected to the wrong parts of the face depending on the order that models were loaded.
* Faceposer Help Menu Now Links to Correct Location on http://developer.valvesoftware.com [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=94 Bugzilla]
* Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods


=== SDK Code Fixes ===
=== Source SDK Base ===


* Added player 'ready' command in HL2MP. If mp_readyrestart is enabled, then the round can be restarted if every player says 'ready'
* Added Missing Sprite Materials That Caused Gravity Gun to Look Strange in Multi-player Mods
* In HL2MP objects no longer hide tripwire slams. If an object is placed on top of a tripwire slam, it explodes, mirroring the behavior of det-pack slams.
* Added Reposnse Files to Fix the "NPCs Don't Talk" Problem [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=120 Bugzilla]
* Scoreboard no longer changes during intermission, in the case a player is standing next to a grenade or flaming barrel when the round ends.
* Fixed ragdoll velocity extraction.
* Fixed 3d skybox always rendering, even if not visible. added "r_3dsky 2", which forces the 3d skybox to always render.
* Fixed about 15 cases of off by one errors in iterating from 1 to gpGlobals->maxClients in the game and client code. [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=21 Bugzilla]
* Lag compensation added back into HL2MP. It was mistakenly removed in the previous SDK release. [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=54 Bugzilla]
* shaderlib.lib can be compiled again. This was broken in the previous release. [http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=55 Bugzilla]


== Previous Releases ==
== Previous Releases ==

Revision as of 10:00, 12 June 2007

Current Known Issues

See Source SDK Known Issues or Bugzilla for a list of known issues and workarounds.

Enhancements

SDK Code

  • Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK Distribution Bugzilla
    • Compiling the 'phonemeextractor' requires Microsoft SAPI 5.1 to be installed under 'src/utils/sapi51'
  • Added new Maya 7.0 SMD exporter
  • ParticleDefault Material and Texture Are Now Included in the SDK Bugzilla
  • Added Source for Antlion Guard to SDK Content As An Example of A Quadriped
  • Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'

Source SDK Base

  • Developer Console Now Bound to F12 As Well As '~' Key - Addresses Console Issues for non-QWERTY Keyboards Bugzilla
  • 'envballs.mdl' Now Included In Source SDK Base Bugzilla

Bug fixes

SDK Code

  • 'New Game' and 'Load Game' Now Show Up as Options in Single-player Mods Bugzilla
  • Replaced Semi-colons in Server Project Files with Commas to Fix Linux Compilation Issue Bugzilla
  • Fixed 'memoverride.cpp' Build Failure Under Linux Bugzilla
  • Faceposer Help Menu Now Links to Correct Location on http://developer.valvesoftware.com Bugzilla
  • Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods

Source SDK Base

  • Added Missing Sprite Materials That Caused Gravity Gun to Look Strange in Multi-player Mods
  • Added Reposnse Files to Fix the "NPCs Don't Talk" Problem Bugzilla

Previous Releases

  • Click here for information on previous releases.