Talk:Maya: Difference between revisions

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:Thanks, I thought PLE can't use normal Maya plugin(exception: UT2003,2004 plugin that are wriiten for PLE). [[Editing a hl2 model in maya |Nice tutorial]] explaining necessary script edits:)  It's good to see enough starting point tutorials(especially importing/exporting) for each 3d package, and I hope there will be more .qc file tutorials: we have to face it anyway regardless of what 3d package we choose. - [[User:N-neko|n-neko]] 03:40, 18 Nov 2005 (PST)
:Thanks, I thought PLE can't use normal Maya plugin(exception: UT2003,2004 plugin that are wriiten for PLE). [[Editing a hl2 model in maya |Nice tutorial]] explaining necessary script edits:)  It's good to see enough starting point tutorials(especially importing/exporting) for each 3d package, and I hope there will be more .qc file tutorials: we have to face it anyway regardless of what 3d package we choose. - [[User:N-neko|n-neko]] 03:40, 18 Nov 2005 (PST)


This is an all out request to get more tutorials on using Maya for Steam mods. I am shocked that among the communtiy there are only 2 tutorails on the subject. Our team is trying to build a cs map and the export to Hammer isnt even working with a simple cube. Please could we get some help or atleast direct me to a site that gives better instructions. Also why can't I get the signature and time button to work even though I edited my prefs?
This is an all out request to get more tutorials on using Maya for Steam mods. I am shocked that among the communtiy there are only 2 tutorails on the subject. Our team is trying to build a cs map and the export to Hammer isnt even working with a simple cube. Please could we get some help or atleast direct me to a site that gives better instructions. Also why can't I get the signature and time button to work even though I edited my prefs?       - [user:verify] 12:21, 7 Feb 2006 (PST)
    - [user:verify] 12:21, 7 Feb 2006 (PST)

Revision as of 13:26, 7 February 2006

  • These constraints do not inhibit Source modding in any way.

Is there a SMD export plugin for PLE edition? -n-neko 22:30, 17 Nov 2005 (PST)

Yeah. It comes with the Source SDK. --Lunchtimemama 01:29, 18 Nov 2005 (PST)

Thanks, I thought PLE can't use normal Maya plugin(exception: UT2003,2004 plugin that are wriiten for PLE). Nice tutorial explaining necessary script edits:) It's good to see enough starting point tutorials(especially importing/exporting) for each 3d package, and I hope there will be more .qc file tutorials: we have to face it anyway regardless of what 3d package we choose. - n-neko 03:40, 18 Nov 2005 (PST)

This is an all out request to get more tutorials on using Maya for Steam mods. I am shocked that among the communtiy there are only 2 tutorails on the subject. Our team is trying to build a cs map and the export to Hammer isnt even working with a simple cube. Please could we get some help or atleast direct me to a site that gives better instructions. Also why can't I get the signature and time button to work even though I edited my prefs? - [user:verify] 12:21, 7 Feb 2006 (PST)