Prime: Difference between revisions
Jump to navigation
Jump to search

No edit summary |
m (fixed some issues with wording) |
||
Line 3: | Line 3: | ||
==Introduction== | ==Introduction== | ||
Prime is a FPS RPG Hybrid for the source engine | Prime is a FPS RPG Hybrid for the source engine and is under development at Nigredo Studios in Sydney, lead by Adam McKern, with an experienced team composing: | ||
* Marcello D’Altilia (Lead Artist & Design Lead) | * Marcello D’Altilia (Lead Artist & Design Lead) | ||
Line 11: | Line 9: | ||
* Jun Lee (Lead Animator) | * Jun Lee (Lead Animator) | ||
* Jeff Pitts Audio Design (Audio) | * Jeff Pitts Audio Design (Audio) | ||
* | * John Law (Voice acting - FVM Narrator) | ||
==Planned Features== | ==Planned Features== |
Revision as of 03:38, 25 January 2007

Introduction
Prime is a FPS RPG Hybrid for the source engine and is under development at Nigredo Studios in Sydney, lead by Adam McKern, with an experienced team composing:
- Marcello D’Altilia (Lead Artist & Design Lead)
- Fei Zhao (Lead Modeller)
- Jun Lee (Lead Animator)
- Jeff Pitts Audio Design (Audio)
- John Law (Voice acting - FVM Narrator)
Planned Features
- RPG Inventory System
- PC Bleeding
- Advanced AI
- Dynamic Environments
- Jaw dropping level design in the footsteps of Prime's sister project NightFall