Npc headcrab: Difference between revisions
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Placement Tip:Classic headcrabs can be paired with their fast-moving or poisonous relatives to make it more interesting.
Placement Tip:Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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Commonly found attached to a [[Npc_zombie|zombie]] host body, they will detach if that host is sufficiently damaged below the head. | Commonly found attached to a [[Npc_zombie|zombie]] host body, they will detach if that host is sufficiently damaged below the head. | ||
{{placement tip|Classic headcrabs can be paired | {{placement tip|Classic headcrabs can be paired with their [[npc_headcrab_fast|fast-moving]] or [[npc_headcrab_black|poisonous]] relatives to make it more interesting.}} | ||
{{placement tip|Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.}} | {{placement tip|Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.}} |
Revision as of 14:54, 15 August 2006
Entity Description
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take.
Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged below the head.



Dedicated Console Variables
- sk_headcrab_health
- <integer> A headcrab's spawn health
- sk_headcrab_melee_dmg
- <integer> Melee damage
Keyvalues
- startburrowed
- <boolean>
Flags
- Template:Fl basenpc
- 65536 : Start hidden
- Template:Ep1 add
Inputs
- Start hanging from ceiling.
- Drop if hanging from ceiling.