Func wall toggle: Difference between revisions

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m (Markup update.)
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{{wrongtitle|title=func_wall_toggle}}
{{wrongtitle|title=func_wall_toggle}}
==Entity Description==
==Entity Description==
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''.
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''.


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* '''_minlight'''
* '''_minlight'''
: <integer> The minimum level of ambient light that hits this brush.
: <integer> The minimum level of ambient light that hits this brush.
==Flags==
==Flags==
* 1 : Starts Invisible
* 1 : Starts Invisible
==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
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==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
[[Category:Entities]]
 
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 13:40, 6 March 2006

Template:Wrongtitle

Entity Description

Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.

A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.

Keyvalues

<integer> The minimum level of ambient light that hits this brush.

Flags

  • 1 : Starts Invisible

Inputs

Toggle the brush on/off. When off, the brush will be non-solid and invisible.

Outputs