Func wall toggle: Difference between revisions
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{{wrongtitle|title=func_wall_toggle}} | {{wrongtitle|title=func_wall_toggle}} | ||
==Entity Description== | ==Entity Description== | ||
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''. | Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''. | ||
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* '''_minlight''' | * '''_minlight''' | ||
: <integer> The minimum level of ambient light that hits this brush. | : <integer> The minimum level of ambient light that hits this brush. | ||
==Flags== | ==Flags== | ||
* 1 : Starts Invisible | * 1 : Starts Invisible | ||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
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==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Entities]] | |||
[[Category:Entities]][[Category:Brush Entities]] |
Revision as of 13:40, 6 March 2006
Entity Description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- <integer> The minimum level of ambient light that hits this brush.
Flags
- 1 : Starts Invisible
Inputs
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.