Func tracktrain: Difference between revisions
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Note:Build your train so that the front of the train is facing down the X axis. When it spawns it will automatically rotate to face the next path_track on the path.
m (→See Also: Fixed both links.) |
(→See Also: ...and here too.) |
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*{{o basetrain}} | *{{o basetrain}} | ||
== | |||
* http://www.sdknuts.com/tutorials/ | ==External links== | ||
* http://www.sdknuts.com/tutorials/ | |||
The following SDKNuts tutorials all includes the use of func_tracktrain: | |||
* [http://www.sdknuts.com/tutorials/wiseTrains.asp Player Controllable Trains] | |||
* [http://www.sdknuts.com/tutorials/wiseTrains2.asp HL2 Automated Trains] | |||
* [http://www.sdknuts.com/tutorials/wiseTrains3.asp HL2 Synchronized Trains] | |||
* [http://www.sdknuts.com/tutorials/wiseTrains4.asp HL2 Trains and Complex paths] | |||
* [http://www.sdknuts.com/tutorials/wiseAltpath.asp Alternate Paths] | |||
* [http://www.sdknuts.com/tutorials/wiseElevators.asp HL2 Elevator] | |||
* [http://www.sdknuts.com/tutorials/wiseLaser.asp Moving Laser] | |||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 15:45, 9 September 2006
Entity Description
A moving platform that the player can ride. It follows a path of path_track entities.

Availability
Template:In game Template:Game-base Template:In code
Keyvalues
Flags
Inputs
Outputs
External links
The following SDKNuts tutorials all includes the use of func_tracktrain: