Func brush: Difference between revisions
		
		
		
		
		
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m (→Keyvalues:  ep1 add)  | 
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* '''excludednpc'''  | * '''excludednpc'''  | ||
: <target_destination> If an NPC classname (i.e. [[npc_zombie]]) is specified here, NPCs of that type won't collide with these brushes.  | : <target_destination> If an NPC classname (i.e. [[npc_zombie]]) is specified here, NPCs of that type won't collide with these brushes.  | ||
* '''{{ep1 add|invert_exclusion}}  | |||
: {{boolean}} If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.  | |||
==Flags==  | ==Flags==  | ||
Revision as of 11:28, 5 August 2006
Entity Description
A brush built entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities.
Keyvalues
- Template:Kv targetname
 - Template:Kv parentname
 - Template:Kv origin
 - Template:Kv renderfields
 - Template:Kv global
 - Template:Kv enabledisable
 - Template:Kv shadow
 - _minlight
 
- <float> The minimum level of ambient light that hits this brush.
 
- Solidity
 
- <choices> Used to control the solidity/collision of these brushes.
 
Literal Value Description 0 Toggle 1 Never Solid 2 Always Solid 
- solidbsp
 
- <boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
 
- excludednpc
 
- <target_destination> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
 
- <boolean> If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.
 
Flags
- 2 : Ignore player +USE
 
Inputs
- Template:I targetname
 - Template:I renderfields
 - Template:I parentname
 - Template:I shadow
 - Template:I enabledisable