Template:Moving brush tip: Difference between revisions
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Tip:As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it moves from its original position. If this is an issue, consider converting the brush model into a studio model, changing the brush geometry to clip or skip, and parenting the converted model (as a prop_dynamic) to this entity. (Note however, that this will use up an additional edict).
Tip:As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it rotates from its original position. If this is an issue, consider converting the brush model into a studio model, changing the brush geometry to clip or skip, and parenting the converted model (as a prop_dynamic) to this entity. (Note however, that this will use up an additional edict).
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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{{todo|Could probably be worded more condensely.}} | |||
To avoid clogging up the wiki with notices, only use this notice on entities where the movement is going to be a meaningful issue for lighting, such as {{ent|func_rotating}} or {{ent|func_tracktrain}}. | To avoid clogging up the wiki with notices, only use this notice on entities where the movement is going to be a meaningful issue for lighting, such as {{ent|func_rotating}} or {{ent|func_tracktrain}}. | ||
; Default | ; Default | ||
Revision as of 10:16, 25 November 2025
Todo: Could probably be worded more condensely.
To avoid clogging up the wiki with notices, only use this notice on entities where the movement is going to be a meaningful issue for lighting, such as func_rotating or func_tracktrain.
- Default
- {{{rotating}}}
Also accepts an additional unnamed parameter ({{{1}}}), which will be displayed as-is after the main text.