Cycler wreckage: Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=gs|base=cycler_wreckage}} {{CD|CWreckage|file1=h_cycler.cpp}} {{This is a|model entity|name=cycler_wreckage|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}} The cycler_wreckage entity creates a model or sprite and generates a constant plume of smoke around it. The model is always nonsolid. == Keyvalues == {{KV Targetname}} {{KV Model}}") |
SirYodaJedi (talk | contribs) No edit summary |
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{{tabsBar|main=gs|base=cycler_wreckage}} | {{tabsBar|main=gs|base=cycler_wreckage}} | ||
{{CD|CWreckage|file1=h_cycler.cpp}} | {{CD|CWreckage|file1=h_cycler.cpp}} | ||
{{ent not in fgd}} | |||
{{This is a|model entity|name=cycler_wreckage|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}} | {{This is a|model entity|name=cycler_wreckage|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}} | ||
Revision as of 07:55, 21 November 2025
| CWreckage |
cycler_wreckage is a model entity available in
Half-Life: Source,
Half-Life 2 series,
Portal series, and ![]()
Counter-Strike series.
The cycler_wreckage entity creates a model or sprite and generates a constant plume of smoke around it. The model is always nonsolid.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)