Cycler wreckage: Difference between revisions

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(Created page with "{{tabsBar|main=gs|base=cycler_wreckage}} {{CD|CWreckage|file1=h_cycler.cpp}} {{This is a|model entity|name=cycler_wreckage|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}} The cycler_wreckage entity creates a model or sprite and generates a constant plume of smoke around it. The model is always nonsolid. == Keyvalues == {{KV Targetname}} {{KV Model}}")
 
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{{tabsBar|main=gs|base=cycler_wreckage}}
{{tabsBar|main=gs|base=cycler_wreckage}}
{{CD|CWreckage|file1=h_cycler.cpp}}
{{CD|CWreckage|file1=h_cycler.cpp}}
{{ent not in fgd}}
{{This is a|model entity|name=cycler_wreckage|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}}
{{This is a|model entity|name=cycler_wreckage|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}}



Revision as of 07:55, 21 November 2025

C++ Class hierarchy
CWreckage
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ h_cycler.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

cycler_wreckage is a model entity available in Half-Life: Source Half-Life: Source, Half-Life 2 series Half-Life 2 series, Portal series Portal series, and Counter-Strike seriesCounter-Strike series Counter-Strike series.

The cycler_wreckage entity creates a model or sprite and generates a constant plume of smoke around it. The model is always nonsolid.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
World Model (model) <model path>
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)