Weapon grenade launcher: Difference between revisions
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Important:This entity is not affected by
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In [[Hammer]], this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place grenade launcher in a map is to use {{ent|weapon_grenade_launcher_spawn}} or {{ent|weapon_item_spawn}}. | In [[Hammer]], this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place grenade launcher in a map is to use {{ent|weapon_grenade_launcher_spawn}} or {{ent|weapon_item_spawn}}. | ||
{{Important|This entity is not affected by <code>[[Left 4 Dead 2/Scripting/Director Scripts/AllowWeaponSpawn|AllowWeaponSpawn]]</code> and <code>[[Left 4 Dead 2/Scripting/Director Scripts/ConvertWeaponSpawn|ConvertWeaponSpawn]]</code>, thus using it may impact some mutations' expected behavior. For example, this entity won't be removed in [[L4D1 Co-op]].}} | {{Important|This entity is not affected by <code>[[Left 4 Dead 2/Scripting/Director Scripts/AllowWeaponSpawn|AllowWeaponSpawn]]</code> and <code>[[Left 4 Dead 2/Scripting/Director Scripts/ConvertWeaponSpawn|ConvertWeaponSpawn]]</code>, thus using it may impact some mutations' expected behavior. For example, this entity won't be removed in [[L4D1 Co-op]].}} | ||
== See Also == | == See Also == | ||
* {{ent|weapon_grenade_launcher_spawn}} | * {{ent|weapon_grenade_launcher_spawn}} | ||
* {{ent|weapon_item_spawn}} | * {{ent|weapon_item_spawn}} | ||
Latest revision as of 14:14, 19 November 2025
| CGrenadeLauncher |
weapon_grenade_launcher is a model entity available in
Left 4 Dead 2. It's the actual carriable weapon with physics.
In Hammer, this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place grenade launcher in a map is to use weapon_grenade_launcher_spawn or weapon_item_spawn.
AllowWeaponSpawn and ConvertWeaponSpawn, thus using it may impact some mutations' expected behavior. For example, this entity won't be removed in L4D1 Co-op.