MonoEngine: Difference between revisions

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(Created page with "{{stub}} '''MonoEngine''' is a third-party {{Source|4|nt=1}} branch using licensed code, created by Monochrome, Inc for {{Contagion|3.1}}. It is a modified version of {{l4d2|4}} engine branch. ==Features== <!-- mv: i'm just copying from the contagion page and revamping it a little, could use more entires --> * Increased engine limits - more brushes and entities can be used within a single level allowing for larger and more detailed levels. <!-- brush limit is 4 million,...")
 
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* Main Menu uses UI2 "which is based on VGUI2, but the core elements of VGUI is still there."
* Main Menu uses UI2 "which is based on VGUI2, but the core elements of VGUI is still there."
* <code>maxplayers_override</code> has been added
* <code>maxplayers_override</code> has been added
* Chromium Embedded Framework has been added to allow for interactive panels to be coded in HTML & JS (i.e. keypads) [https://www.youtube.com/watch?v=BESKilwsyCM Showcase]


<!-- mv: i don't know when the switch to naming it MonoEngine happened, none of the update posts say it but i just booted up contagion as of writing (19/11/2025), ran version in console and saw "MonoEngine":
<!-- mv: i don't know when the switch to naming it MonoEngine happened, none of the update posts say it but i just booted up contagion as of writing (19/11/2025), ran version in console and saw "MonoEngine":

Latest revision as of 10:23, 19 November 2025

Stub

This article or section is a stub. You can help by expanding it.

MonoEngine is a third-party Source Source Engine branch using licensed code, created by Monochrome, Inc for Contagion. It is a modified version of Left 4 Dead 2 Left 4 Dead 2 engine branch.

Features

  • Increased engine limits - more brushes and entities can be used within a single level allowing for larger and more detailed levels.
  • Addition of a Peer-2-Peer Lobby System using Steam Networking. Joining dedicated servers as a party through the lobby is also supported.
  • Hammer Editor has been updated to support real time 3D skybox and fog rendering.
  • Miles Sound System has been replaced with Wwise Spatial Audio to create more immersive ambience across the levels.
  • Alongside with VScript implementation inherited from Left 4 Dead 2, MonoEngine also features its own implementation of Angelscript to expand the modding capabilities of the game.
  • Havok has been replaced with Volt
  • Main Menu uses UI2 "which is based on VGUI2, but the core elements of VGUI is still there."
  • maxplayers_override has been added
  • Chromium Embedded Framework has been added to allow for interactive panels to be coded in HTML & JS (i.e. keypads) Showcase