Template:Hl1 kv renderfields: Difference between revisions

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{{KV|intn=renderfx|Render FX|choices|Render FX mode to use, for special effects.}}
:{| class=standard-table
! Value || Description
|-
| 0 || Normal
|-
| 1 || Slow Pulse
|-
| 2 || Fast Pulse
|-
| 3 || Slow Wide Pulse
|-
| 4 || Fast Wide Pulse
|-
| 5 || Slow Fade Away
|-
| 6 || Fast Fade Away
|-
| 7 || Slow Become Solid
|-
| 8 || Fast Become Solid
|-
| 9 || Slow Strobe
|-
| 10 || Fast Strobe
|-
| 11 || Faster Strobe
|-
| 12 || Slow Flicker
|-
| 13 || Fast Flicker
|-
| 14 || Constant Glow
|-
| 15 || Distort
|-
| 16 || Hologram (Distort + fade)
|}
{{KV|intn=rendermode|Render Mode|choices|[[Render modes (GoldSrc)|Render Mode]] to use.}}
{{KV|intn=rendermode|Render Mode|choices|[[Render modes (GoldSrc)|Render Mode]] to use.}}
:{| class=standard-table
:{{expand|title=Render modes|1=<ol start=0>
! Value || Description
<li>Normal
|-
<li>Color
| 0 || Normal
<li>Texture
|-
<li>Glow
| 1 || Color
<li>Solid
|-
<li>Additive
| 2 || Texture
</ol>}}
|-
| 3 || Glow
|-
| 4 || Solid
|-
| 5 || Additive
|}
{{KV|intn=renderamt|Render Amount (0-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.}}
{{KV|intn=renderamt|Render Amount (0-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.}}
{{#if:{{{func_conveyor|}}}
{{#if:{{{func_conveyor|}}}
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| {{KV|intn=rendercolor|Render Color (R G B)|color255|Color to use by the specified render mode.{{#if:{{{point|}}}||<br>Also used on brush entities to control the speed of scrolling textures; see {{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} for more information.}} }}
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Color to use by the specified render mode.{{#if:{{{point|}}}||<br>Also used on brush entities to control the speed of scrolling textures; see {{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} for more information.}} }}
}}
}}
{{KV|intn=renderfx|Render FX|choices|Render FX mode to use, for special effects.}}
:{{expand|title=Render effects|1=<ol start=0>
<li>Normal
<li>Slow Pulse
<li>Fast Pulse
<li>Slow Wide Pulse
<li>Fast Wide Pulse
<li>Slow Fade Away
<li>Fast Fade Away
<li>Slow Become Solid
<li>Fast Become Solid
<li>Slow Strobe
<li>Fast Strobe
<li>Faster Strobe
<li>Slow Flicker
<li>Fast Flicker
<li>Constant Glow
<li>Distort
<li>Hologram (Distort + fade)
</ol>}}
<noinclude>
<noinclude>
[[Category:Keyvalue Templates|renderfields]]
[[Category:Keyvalue Templates|renderfields]]
</noinclude>
</noinclude>

Latest revision as of 15:19, 10 November 2025

Render Mode (rendermode) <choices>
Render Mode to use.
Render modes
  1. Normal
  2. Color
  3. Texture
  4. Glow
  5. Solid
  6. Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Render effects
  1. Normal
  2. Slow Pulse
  3. Fast Pulse
  4. Slow Wide Pulse
  5. Fast Wide Pulse
  6. Slow Fade Away
  7. Fast Fade Away
  8. Slow Become Solid
  9. Fast Become Solid
  10. Slow Strobe
  11. Fast Strobe
  12. Faster Strobe
  13. Slow Flicker
  14. Fast Flicker
  15. Constant Glow
  16. Distort
  17. Hologram (Distort + fade)