Ai goal fightfromcover: Difference between revisions
		
		
		
		
		
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| No edit summary | m (Added ep3) | ||
| Line 1: | Line 1: | ||
| {{stub}} | {{stub}} | ||
| {{ent not in fgd}} | {{ent not in fgd}} | ||
| {{this is a|point entity|name=ai_goal_fightfromcover|game=Portal 2| | {{this is a|point entity|name=ai_goal_fightfromcover|game=Half-Life 2: Episode Three|game1=Portal 2|game2=Alien Swarm}} Possible left over from Episode 3, seems like a new entity meant to replace [[ai_goal_standoff]]. | ||
| == Keyvalues == | == Keyvalues == | ||
Latest revision as of 10:18, 16 October 2025
ai_goal_fightfromcover  is a   point entity  available in  Half-Life 2: Episode Three,
 Half-Life 2: Episode Three,  Portal 2, and
 Portal 2, and  Alien Swarm. Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
 Alien Swarm. Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Actor(s) to affect (actor) <targetname>
- Target Entity (goal) <targetname>
- The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
- Directional Marker (DirectionalMarker) <targetname>
- Specify the entity that indicates the direction of battle
- Generic Hint Type (GenericHintType) <string>
- Behavior looks for 'generic' hints, and requires a text tag to search for
- Zone Width (width) <float>
- Width of the hint search area
- Zone Length (length) <float>
- Length of the hint search area
- Zone Height (height) <float>
- Offset in the direction of the hint search area
- Zone Bias (bias) <float>
- Offset in the direction of the hint search area
- Start Active (startactive) <boolean>
- Self-explanatory.
Inputs
- Activate
- Activates the goal entity.
- Deactivate
- Deactivates the goal entity.
- SetDirectionalMarker <string>
- Specify the entity that indicates the direction of battle
