VGUI Panel: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(Made things easier to read, added more details) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
=VGUI Panel= | |||
==Object Description== | |||
An object that can have other objects placed inside it. | |||
Often used as the main 'window' of a VGUI display. | |||
From the header file Panel.h: | |||
<pre> | |||
//----------------------------------------------------------------------------- | |||
// Purpose: Base interface to all vgui windows | |||
// All vgui controls that receive message and/or have a physical presence | |||
// on screen are be derived from Panel. | |||
// This is designed as an easy-access to the vgui-functionality; for more | |||
// low-level access to vgui functions use the IPanel/IClientPanel interfaces directly | |||
//----------------------------------------------------------------------------- | |||
</pre> | |||
==Availibility== | |||
This object is available in all Source games. | |||
In code it is represented by class '''Panel''', defined in <code>vgui_controls/Panel.h</code> | |||
"xpos" "c300" | ==Keyvalues== | ||
Will position on x = 300, where x = 0 is at the center of the screen and grows to the right. | *'''"xpos"''' | ||
:<string> X Position (column) of the panel. | |||
::Examples: | |||
::"xpos" "300" | |||
:::Will position on x = 300, where x = 0 is the first position to the left and grows to the right. | |||
::"xpos" "r300" | |||
:::Will position on x = 300, where x = 0 is the first position to the right and grows to the left. | |||
::"xpos" "c300" | |||
:::Will position on x = 300, where x = 0 is at the center of the screen and grows to the right. | |||
::The numeric value is parsed with atoi(). | |||
The numeric value is parsed with atoi(). | *'''"ypos"''' | ||
:<string> Y Position (row) of the panel. | |||
::Examples: | |||
::"ypos" "300" | |||
:::Will position on y = 300, where y = 0 is the first position from the top and grows to the right. | |||
::"ypos" "r300" | |||
:::Will position on y = 300, where y = 0 is the first position from the bottom and grows to the right. | |||
::"ypos" "c300" | |||
:::Will position on y = 300, where y = 0 is at the center of the screen and grows to the right. | |||
::The numeric value is parsed with atoi(). | |||
*'''zpos''' | |||
:<string> Positions on z. Default is '''"1"''' | |||
*'''wide''' | |||
:<string> Control width. | |||
*'''tall''' | |||
:<string> Control height. | |||
" | *'''"IgnoreScheme"''' | ||
:<integer> Default 0 | |||
:Valid range: 0, 1 | |||
:// only get colors if we're ignoring the scheme | |||
*'''"visible"''' | |||
:<integer> Wether the control is visible or not. | |||
:Default: 1 | |||
:Valid range: 0, 1 | |||
*'''"enabled"''' | |||
:<integer> Wether the control can be used. | |||
:Default: 1 | |||
:Valid range: 0, 1 | |||
" | *'''"tabPosition"''' | ||
:<integer> Controls the tab sequence. | |||
:Used to set the order of what object gets the focus when tab is pressed. | |||
:Default: 0 | |||
:Valid range: 0, ... 255 | |||
*'''"tooltiptext"''' | |||
:<string> Text displayed when mouse is hovered over control | |||
:''Doesnt work on XBOX'' | |||
-- | *'''paintbackground''' | ||
:<integer> Draw the background of the object (?) | |||
:Default: -1 | |||
:Valid range: -1, 0 | |||
" | *'''"paintborder"''' | ||
:<integer> Draw the border of the object (?) | |||
:Default: -1 | |||
:Valid range: -1, 0 | |||
*'''"fieldName"''' | |||
:<string> Sets the control's name, default NULL | |||
*'''"AutoResize"''' | |||
: <string> Controls resizing ability | |||
: Default: "no" | |||
: | |||
: Valid range: | |||
: enum AutoResize_e | |||
: { | |||
: AUTORESIZE_NO = 0, | |||
: AUTORESIZE_RIGHT, | |||
: AUTORESIZE_DOWN, | |||
: AUTORESIZE_DOWNANDRIGHT, | |||
: }; | |||
" | *'''"PinCorner"''' | ||
:<string> Controls where the 'pin' pulldown menu is displayed | |||
:Default: "topleft" | |||
:Valid range: TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT | |||
*'''"PinnedCornerOffsetX"''' | |||
*'''"PinnedCornerOffsetY"''' | |||
*'''"UnpinnedCornerOffsetX"''' | |||
*'''"UnpinnedCornerOffsetY"''' | |||
"PinnedCornerOffsetX" | |||
"PinnedCornerOffsetY" | |||
"UnpinnedCornerOffsetX" | |||
"UnpinnedCornerOffsetY" | |||
[[Category:VGUI_Controls]] | [[Category:VGUI_Controls]] |
Revision as of 08:46, 5 January 2007
VGUI Panel
Object Description
An object that can have other objects placed inside it. Often used as the main 'window' of a VGUI display.
From the header file Panel.h:
//----------------------------------------------------------------------------- // Purpose: Base interface to all vgui windows // All vgui controls that receive message and/or have a physical presence // on screen are be derived from Panel. // This is designed as an easy-access to the vgui-functionality; for more // low-level access to vgui functions use the IPanel/IClientPanel interfaces directly //-----------------------------------------------------------------------------
Availibility
This object is available in all Source games.
In code it is represented by class Panel, defined in vgui_controls/Panel.h
Keyvalues
- "xpos"
- <string> X Position (column) of the panel.
- Examples:
- "xpos" "300"
- Will position on x = 300, where x = 0 is the first position to the left and grows to the right.
- "xpos" "r300"
- Will position on x = 300, where x = 0 is the first position to the right and grows to the left.
- "xpos" "c300"
- Will position on x = 300, where x = 0 is at the center of the screen and grows to the right.
- The numeric value is parsed with atoi().
- "ypos"
- <string> Y Position (row) of the panel.
- Examples:
- "ypos" "300"
- Will position on y = 300, where y = 0 is the first position from the top and grows to the right.
- "ypos" "r300"
- Will position on y = 300, where y = 0 is the first position from the bottom and grows to the right.
- "ypos" "c300"
- Will position on y = 300, where y = 0 is at the center of the screen and grows to the right.
- The numeric value is parsed with atoi().
- zpos
- <string> Positions on z. Default is "1"
- wide
- <string> Control width.
- tall
- <string> Control height.
- "IgnoreScheme"
- <integer> Default 0
- Valid range: 0, 1
- // only get colors if we're ignoring the scheme
- "visible"
- <integer> Wether the control is visible or not.
- Default: 1
- Valid range: 0, 1
- "enabled"
- <integer> Wether the control can be used.
- Default: 1
- Valid range: 0, 1
- "tabPosition"
- <integer> Controls the tab sequence.
- Used to set the order of what object gets the focus when tab is pressed.
- Default: 0
- Valid range: 0, ... 255
- "tooltiptext"
- <string> Text displayed when mouse is hovered over control
- Doesnt work on XBOX
- paintbackground
- <integer> Draw the background of the object (?)
- Default: -1
- Valid range: -1, 0
- "paintborder"
- <integer> Draw the border of the object (?)
- Default: -1
- Valid range: -1, 0
- "fieldName"
- <string> Sets the control's name, default NULL
- "AutoResize"
- <string> Controls resizing ability
- Default: "no"
- Valid range:
- enum AutoResize_e
- {
- AUTORESIZE_NO = 0,
- AUTORESIZE_RIGHT,
- AUTORESIZE_DOWN,
- AUTORESIZE_DOWNANDRIGHT,
- };
- "PinCorner"
- <string> Controls where the 'pin' pulldown menu is displayed
- Default: "topleft"
- Valid range: TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT
- "PinnedCornerOffsetX"
- "PinnedCornerOffsetY"
- "UnpinnedCornerOffsetX"
- "UnpinnedCornerOffsetY"