Template:KV Render FX:ru: Difference between revisions

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:*'''18:''' Glow Shell (purpose unclear) {{#ifeq: {{{l4d}}}|onlyafter||{{src13|since|suf=:ru}} }} {{confirm:ru|what does this do? and which games is it in?}}
:*'''18:''' Glow Shell (purpose unclear) {{#ifeq: {{{l4d}}}|onlyafter||{{src13|since|suf=:ru}} }} {{confirm:ru|what does this do? and which games is it in?}}
:*'''19:''' Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)")
:*'''19:''' Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)")
{{#ifeq: {{{l4d}}}|onlyafter||:*'''20:''' Environmental Rain ("for [[Render Modes#Environmental|environmental rendermode]] {{en}}, make rain") {{src13|in|suf=:ru}} {{confirm:ru|which games? may be nonfunctional.}}
{{#ifeq: {{{l4d}}}|onlyafter||:*'''20:''' Environmental Rain ("for [[Render Modes#Environmental|environmental rendermode]], make rain") {{src13|in|suf=:ru}} {{confirm:ru|which games? may be nonfunctional.}}
:*'''21:''' Environmental Snow ("for [[Render Modes#Environmental|environmental rendermode]] {{en}}, make snow") {{src13|in|suf=:ru}} {{confirm:ru|which games? may be nonfunctional.}}
:*'''21:''' Environmental Snow ("for [[Render Modes#Environmental|environmental rendermode]], make snow") {{src13|in|suf=:ru}} {{confirm:ru|which games? may be nonfunctional.}}
:*'''22:''' Spotlight FX ("TEST CODE for experimental spotlight") {{src13|in|suf=:ru}}
:*'''22:''' Spotlight FX ("TEST CODE for experimental spotlight") {{src13|in|suf=:ru}}
:*'''23:''' Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) {{src13|suf=:ru|in}} {{confirm:ru|which games? may be nonfunctional?}}
:*'''23:''' Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) {{src13|suf=:ru|in}} {{confirm:ru|which games? may be nonfunctional?}}

Latest revision as of 07:43, 9 October 2025


Render FX (renderfx) <choices>
Несколько GoldSrc GoldSrc режимов отображения, которые могут изменить процесс рендера энтити.

  • 0: None
  • 1: Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
  • 2: Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
  • 3: Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
  • 4: Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
  • 5: Slow Fade Away (decreases alpha by -1 per frame/(in all games since Left 4 Dead) Fades out over 4 s)
  • 6: Fast Fade Away (decreases alpha by -4 per frame/(in all games since Left 4 Dead) Fades out over 1 s)
  • 7: Slow Become Solid (increases alpha by +1 per frame/(in all games since Left 4 Dead) Fades in over 4 s)
  • 8: Fast Become Solid (increases alpha by +4 per frame/(in all games since Left 4 Dead) Fades in over 1 s)
  • 9: Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
  • 10: Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
  • 11: Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
  • 12: Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
  • 13: Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
  • 14: Constant Glow ("NoDissipation;" purpose uncertain—for sprites?)
  • 15: Distort (causes unnatural flickering and position shifting)/(in all games since Left 4 Dead) Fade Out (instant; not very useful outside of code)
  • 16: Hologram (Distort + "distance fade")/(in all games since Left 4 Dead) Fade In (instant; not very useful outside of code)
  • 17: Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts) (in Source 2013)/Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in all games since Left 4 Dead)
    Confirm:which branches/games is it available in, and where does it do what?
  • 18: Glow Shell (purpose unclear) (in all games since Source 2013)
    Confirm:what does this do? and which games is it in?
  • 19: Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)")
  • 20: Environmental Rain ("for environmental rendermode, make rain") (in Source 2013)
    Confirm:which games? may be nonfunctional.
  • 21: Environmental Snow ("for environmental rendermode, make snow") (in Source 2013)
    Confirm:which games? may be nonfunctional.
  • 22: Spotlight FX ("TEST CODE for experimental spotlight") (in Source 2013)
  • 23: Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) (in Source 2013)
    Confirm:which games? may be nonfunctional?
  • 24: Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in Source 2013)
  • 25: kRenderFXMax/Fade Near (removed since Left 4 Dead)
Todo: what does this do? may be nonfunctional