List of Pre-Mistake entities: Difference between revisions

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[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]]
#REDIRECT [[List of Paranoia entities]]
{{merge|List of Paranoia entities}}
This is a list of all Pre-Mistake entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{note|This list contains only FGD entities.}}
 
{{ColumnBox|count=4|
==aiscripted_*==
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}
 
==ambient_*==
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}
 
==ammo_*==
*{{ent|ammo_ak74box (GoldSrc)|alt=ammo_ak74box}}
*{{ent|ammo_ak74 (GoldSrc)|alt=ammo_ak74}}
*{{ent|ammo_aksbox (GoldSrc)|alt=ammo_aksbox}}
*{{ent|ammo_aks (GoldSrc)|alt=ammo_aks}}
*{{ent|ammo_apsbox (GoldSrc)|alt=ammo_apsbox}}
*{{ent|ammo_aps (GoldSrc)|alt=ammo_aps}}
*{{ent|ammo_ARgrenades (GoldSrc)|alt=ammo_ARgrenades}}
*{{ent|ammo_buckshot (GoldSrc)|alt=ammo_buckshot}}
*{{ent|ammo_glockbox (GoldSrc)|alt=ammo_glockbox}}
*{{ent|ammo_glock (GoldSrc)|alt=ammo_glock}}
*{{ent|ammo_grozabox (GoldSrc)|alt=ammo_grozabox}}
*{{ent|ammo_groza (GoldSrc)|alt=ammo_groza}}
*{{ent|ammo_mp5box (GoldSrc)|alt=ammo_mp5box}}
*{{ent|ammo_mp5 (GoldSrc)|alt=ammo_mp5}}
*{{ent|ammo_rpkbox (GoldSrc)|alt=ammo_rpkbox}}
*{{ent|ammo_rpk (GoldSrc)|alt=ammo_rpk}}
*{{ent|ammo_valbox (GoldSrc)|alt=ammo_valbox}}
*{{ent|ammo_val (GoldSrc)|alt=ammo_val}}
 
==button_*==
*{{ent|button_target (GoldSrc)|alt=button_target}}
 
==calc_*==
*{{ent|calc_position (GoldSrc)|alt=calc_position}}
*{{ent|calc_ratio (GoldSrc)|alt=calc_ratio}}
*{{ent|calc_subvelocity (GoldSrc)|alt=calc_subvelocity}}
*{{ent|calc_velocity_path (GoldSrc)|alt=calc_velocity_path}}
*{{ent|calc_velocity_polar (GoldSrc)|alt=calc_velocity_polar}}
 
==cycler_*==
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}
 
==env_*==
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beamtrail (GoldSrc)|alt=env_beamtrail}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
*{{ent|env_blood (GoldSrc)|alt=env_blood}}
*{{ent|env_bubbles (GoldSrc)|alt=env_bubbles}}
*{{ent|env_customize (GoldSrc)|alt=env_customize}}
*{{ent|env_decal (GoldSrc)|alt=env_decal}}
*{{ent|env_dlight (GoldSrc)|alt=env_dlight}}
*{{ent|env_dynlight (GoldSrc)|alt=env_dynlight}}
*{{ent|env_elight (GoldSrc)|alt=env_elight}}
*{{ent|env_explosion (GoldSrc)|alt=env_explosion}}
*{{ent|env_fade (GoldSrc)|alt=env_fade}}
*{{ent|env_flashlight (GoldSrc)|alt=env_flashlight}}
*{{ent|env_fog (GoldSrc)|alt=env_fog}}
*{{ent|env_footsteps (GoldSrc)|alt=env_footsteps}}
*{{ent|env_funnel (GoldSrc)|alt=env_funnel}}
*{{ent|env_global (GoldSrc)|alt=env_global}}
*{{ent|env_glow (GoldSrc)|alt=env_glow}}
*{{ent|env_grass_sprite (GoldSrc)|alt=env_grass_sprite}}
*{{ent|env_laser (GoldSrc)|alt=env_laser}}
*{{ent|env_message (GoldSrc)|alt=env_message}}
*{{ent|env_model (GoldSrc)|alt=env_model}}
*{{ent|env_particle (GoldSrc)|alt=env_particle}}
 
==envpos_*==
*{{ent|envpos_sky (GoldSrc)|alt=envpos_sky}}
*{{ent|envpos_world (GoldSrc)|alt=envpos_world}}
*{{ent|env_quakefx (GoldSrc)|alt=env_quakefx}}
*{{ent|env_rain (GoldSrc)|alt=env_rain}}
*{{ent|env_render (GoldSrc)|alt=env_render}}
*{{ent|env_shake (GoldSrc)|alt=env_shake}}
*{{ent|env_shockwave (GoldSrc)|alt=env_shockwave}}
*{{ent|env_shooter (GoldSrc)|alt=env_shooter}}
*{{ent|env_sound (GoldSrc)|alt=env_sound}}
*{{ent|env_spark (GoldSrc)|alt=env_spark}}
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}
*{{ent|env_state (GoldSrc)|alt=env_state}}
*{{ent|env_static_decal (GoldSrc)|alt=env_static_decal}}
*{{ent|env_warpball (GoldSrc)|alt=env_warpball}}
 
==func_*==
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
*{{ent|func_conveyor (GoldSrc)|alt=func_conveyor}}
*{{ent|func_door (GoldSrc)|alt=func_door}}
*{{ent|func_door_rotating (GoldSrc)|alt=func_door_rotating}}
*{{ent|func_friction (GoldSrc)|alt=func_friction}}
*{{ent|func_guntarget (GoldSrc)|alt=func_guntarget}}
*{{ent|func_illusionary (GoldSrc)|alt=func_illusionary}}
*{{ent|func_ladder (GoldSrc)|alt=func_ladder}}
*{{ent|func_machinegun (GoldSrc)|alt=func_machinegun}}
*{{ent|func_monsterclip (GoldSrc)|alt=func_monsterclip}}
*{{ent|func_mortar_field (GoldSrc)|alt=func_mortar_field}}
*{{ent|func_pendulum (GoldSrc)|alt=func_pendulum}}
*{{ent|func_plat (GoldSrc)|alt=func_plat}}
*{{ent|func_platrot (GoldSrc)|alt=func_platrot}}
*{{ent|func_pushable (GoldSrc)|alt=func_pushable}}
*{{ent|func_rotating (GoldSrc)|alt=func_rotating}}
*{{ent|func_rot_button (GoldSrc)|alt=func_rot_button}}
*{{ent|func_shine (GoldSrc)|alt=func_shine}}
*{{ent|func_tankcontrols (GoldSrc)|alt=func_tankcontrols}}
*{{ent|func_tank (GoldSrc)|alt=func_tank}}
*{{ent|func_tanklaser (GoldSrc)|alt=func_tanklaser}}
*{{ent|func_tankmortar (GoldSrc)|alt=func_tankmortar}}
*{{ent|func_tankrocket (GoldSrc)|alt=func_tankrocket}}
*{{ent|func_trackautochange (GoldSrc)|alt=func_trackautochange}}
*{{ent|func_trackchange (GoldSrc)|alt=func_trackchange}}
*{{ent|func_tracktrain (GoldSrc)|alt=func_tracktrain}}
*{{ent|func_traincontrols (GoldSrc)|alt=func_traincontrols}}
*{{ent|func_train (GoldSrc)|alt=func_train}}
*{{ent|func_wall (GoldSrc)|alt=func_wall}}
*{{ent|func_wall_toggle (GoldSrc)|alt=func_wall_toggle}}
*{{ent|func_water (GoldSrc)|alt=func_water}}
 
==game_*==
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
*{{ent|game_end (GoldSrc)|alt=game_end}}
*{{ent|game_player_equip (GoldSrc)|alt=game_player_equip}}
*{{ent|game_player_hurt (GoldSrc)|alt=game_player_hurt}}
*{{ent|game_player_team (GoldSrc)|alt=game_player_team}}
*{{ent|game_score (GoldSrc)|alt=game_score}}
*{{ent|game_team_master (GoldSrc)|alt=game_team_master}}
*{{ent|game_team_set (GoldSrc)|alt=game_team_set}}
*{{ent|game_text (GoldSrc)|alt=game_text}}
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}
 
==hud_*==
*{{ent|hud_sprite (GoldSrc)|alt=hud_sprite}}
 
==info_*==
*{{ent|info_alias (GoldSrc)|alt=info_alias}}
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}}
*{{ent|info_compile_parameters (GoldSrc)|alt=info_compile_parameters}}
*{{ent|info_group (GoldSrc)|alt=info_group}}
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}}
*{{ent|info_movewith (GoldSrc)|alt=info_movewith}}
*{{ent|info_node_air (GoldSrc)|alt=info_node_air}}
*{{ent|info_node (GoldSrc)|alt=info_node}}
*{{ent|info_null (GoldSrc)|alt=info_null}}
*{{ent|info_player_deathmatch (GoldSrc)|alt=info_player_deathmatch}}
*{{ent|info_player_start (GoldSrc)|alt=info_player_start}}
*{{ent|info_target (GoldSrc)|alt=info_target}}
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}
*{{ent|info_texlights (GoldSrc)|alt=info_texlights}}
 
==item_*==
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}}
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}}
*{{ent|item_armour (GoldSrc)|alt=item_armour}}
*{{ent|item_battery (GoldSrc)|alt=item_battery}}
*{{ent|item_bighealthkit (GoldSrc)|alt=item_bighealthkit}}
*{{ent|item_gasmask (GoldSrc)|alt=item_gasmask}}
*{{ent|item_headshield (GoldSrc)|alt=item_headshield}}
*{{ent|item_healthkit (GoldSrc)|alt=item_healthkit}}
*{{ent|item_longjump (GoldSrc)|alt=item_longjump}}
*{{ent|item_painkiller (GoldSrc)|alt=item_painkiller}}
*{{ent|item_security (GoldSrc)|alt=item_security}}
*{{ent|item_suit (GoldSrc)|alt=item_suit}}
 
==light_*==
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_glow (GoldSrc)|alt=light_glow}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}
 
==locus_*==
*{{ent|locus_alias (GoldSrc)|alt=locus_alias}}
*{{ent|locus_beam (GoldSrc)|alt=locus_beam}}
*{{ent|locus_variable (GoldSrc)|alt=locus_variable}}
 
==momentary_*==
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}
 
==monster_*==
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}}
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}}
*{{ent|monster_alien_slave (GoldSrc)|alt=monster_alien_slave}}
*{{ent|monster_alpha_pistol (GoldSrc)|alt=monster_alpha_pistol}}
*{{ent|monster_apache (GoldSrc)|alt=monster_apache}}
*{{ent|monster_babycrab (GoldSrc)|alt=monster_babycrab}}
*{{ent|monster_barnacle (GoldSrc)|alt=monster_barnacle}}
*{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}}
*{{ent|monster_barney (GoldSrc)|alt=monster_barney}}
*{{ent|monster_bigmomma (GoldSrc)|alt=monster_bigmomma}}
*{{ent|monster_bloater (GoldSrc)|alt=monster_bloater}}
*{{ent|monster_bullchicken (GoldSrc)|alt=monster_bullchicken}}
*{{ent|monster_cockroach (GoldSrc)|alt=monster_cockroach}}
*{{ent|monster_diversant (GoldSrc)|alt=monster_diversant}}
*{{ent|monster_diversant_pistol (GoldSrc)|alt=monster_diversant_pistol}}
*{{ent|monster_flyer_flock (GoldSrc)|alt=monster_flyer_flock}}
*{{ent|monster_furniture (GoldSrc)|alt=monster_furniture}}
*{{ent|monster_gargantua (GoldSrc)|alt=monster_gargantua}}
*{{ent|monster_generic_dead (GoldSrc)|alt=monster_generic_dead}}
*{{ent|monster_generic (GoldSrc)|alt=monster_generic}}
*{{ent|monster_gman (GoldSrc)|alt=monster_gman}}
*{{ent|monster_grunt_repel (GoldSrc)|alt=monster_grunt_repel}}
*{{ent|monster_handgrenade (GoldSrc)|alt=monster_handgrenade}}
*{{ent|monster_headcrab (GoldSrc)|alt=monster_headcrab}}
*{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}}
*{{ent|monster_hgrunt_dead (GoldSrc)|alt=monster_hgrunt_dead}}
*{{ent|monster_houndeye (GoldSrc)|alt=monster_houndeye}}
*{{ent|monster_human_alpha (GoldSrc)|alt=monster_human_alpha}}
*{{ent|monster_human_assassin (GoldSrc)|alt=monster_human_assassin}}
*{{ent|monster_human_military (GoldSrc)|alt=monster_human_military}}
*{{ent|monster_human_terror (GoldSrc)|alt=monster_human_terror}}
*{{ent|monster_ichthyosaur (GoldSrc)|alt=monster_ichthyosaur}}
*{{ent|monster_leech (GoldSrc)|alt=monster_leech}}
*{{ent|monster_military_dead (GoldSrc)|alt=monster_military_dead}}
*{{ent|monster_military_repel (GoldSrc)|alt=monster_military_repel}}
*{{ent|monster_miniturret (GoldSrc)|alt=monster_miniturret}}
*{{ent|monster_nihilanth (GoldSrc)|alt=monster_nihilanth}}
*{{ent|monster_osprey (GoldSrc)|alt=monster_osprey}}
*{{ent|monster_rat (GoldSrc)|alt=monster_rat}}
*{{ent|monster_satchelcharge (GoldSrc)|alt=monster_satchelcharge}}
*{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}}
*{{ent|monster_scientist (GoldSrc)|alt=monster_scientist}}
*{{ent|monster_sentry (GoldSrc)|alt=monster_sentry}}
*{{ent|monster_sitting_scientist (GoldSrc)|alt=monster_sitting_scientist}}
*{{ent|monster_snark (GoldSrc)|alt=monster_snark}}
*{{ent|monster_soldier_clone (GoldSrc)|alt=monster_soldier_clone}}
*{{ent|monster_soldier_clone_heavy (GoldSrc)|alt=monster_soldier_clone_heavy}}
*{{ent|monster_target (GoldSrc)|alt=monster_target}}
*{{ent|monster_tentacle (GoldSrc)|alt=monster_tentacle}}
*{{ent|monster_tripmine (GoldSrc)|alt=monster_tripmine}}
*{{ent|monster_turret (GoldSrc)|alt=monster_turret}}
*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}}
 
==motion_*==
*{{ent|motion_manager (GoldSrc)|alt=motion_manager}}
 
==multi_*==
*{{ent|multi_alias (GoldSrc)|alt=multi_alias}}
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
*{{ent|multi_watcher (GoldSrc)|alt=multi_watcher}}
 
==path_*==
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_track (GoldSrc)|alt=path_track}}
 
==player_*==
*{{ent|player_freeze (GoldSrc)|alt=player_freeze}}
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}
 
==radio_*==
*{{ent|radio_sentence (GoldSrc)|alt=radio_sentence}}
 
==rain_*==
*{{ent|rain_modify (GoldSrc)|alt=rain_modify}}
*{{ent|rain_settings (GoldSrc)|alt=rain_settings}}
 
==scripted_*==
*{{ent|scripted_action (GoldSrc)|alt=scripted_action}}
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}}
*{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}}
*{{ent|scripted_startrush (GoldSrc)|alt=scripted_startrush}}
*{{ent|scripted_tanksequence (GoldSrc)|alt=scripted_tanksequence}}
*{{ent|scripted_trainsequence (GoldSrc)|alt=scripted_trainsequence}}
 
==target_*==
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}
 
==trigger_*==
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
*{{ent|trigger_bounce (GoldSrc)|alt=trigger_bounce}}
*{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}}
*{{ent|trigger_cdaudio (GoldSrc)|alt=trigger_cdaudio}}
*{{ent|trigger_changealias (GoldSrc)|alt=trigger_changealias}}
*{{ent|trigger_changecvar (GoldSrc)|alt=trigger_changecvar}}
*{{ent|trigger_changelevel (GoldSrc)|alt=trigger_changelevel}}
*{{ent|trigger_changetarget (GoldSrc)|alt=trigger_changetarget}}
*{{ent|trigger_changevalue (GoldSrc)|alt=trigger_changevalue}}
*{{ent|trigger_command (GoldSrc)|alt=trigger_command}}
*{{ent|trigger_counter (GoldSrc)|alt=trigger_counter}}
*{{ent|trigger_endsection (GoldSrc)|alt=trigger_endsection}}
*{{ent|trigger_flashlight (GoldSrc)|alt=trigger_flashlight}}
*{{ent|trigger_followme (GoldSrc)|alt=trigger_followme}}
*{{ent|trigger_gasarea (GoldSrc)|alt=trigger_gasarea}}
*{{ent|trigger_gravity (GoldSrc)|alt=trigger_gravity}}
*{{ent|trigger_hevcharge (GoldSrc)|alt=trigger_hevcharge}}
*{{ent|trigger_hurt (GoldSrc)|alt=trigger_hurt}}
*{{ent|trigger_inout (GoldSrc)|alt=trigger_inout}}
*{{ent|trigger_lightstyle (GoldSrc)|alt=trigger_lightstyle}}
*{{ent|trigger_monsterjump (GoldSrc)|alt=trigger_monsterjump}}
*{{ent|trigger_motion (GoldSrc)|alt=trigger_motion}}
*{{ent|trigger_multiple (GoldSrc)|alt=trigger_multiple}}
*{{ent|trigger_once (GoldSrc)|alt=trigger_once}}
*{{ent|trigger_onsight (GoldSrc)|alt=trigger_onsight}}
*{{ent|trigger_push (GoldSrc)|alt=trigger_push}}
*{{ent|trigger_relay (GoldSrc)|alt=trigger_relay}}
*{{ent|trigger_rottest (GoldSrc)|alt=trigger_rottest}}
*{{ent|trigger_sound (GoldSrc)|alt=trigger_sound}}
*{{ent|trigger_startpatrol (GoldSrc)|alt=trigger_startpatrol}}
*{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}}
*{{ent|trigger_textwindow (GoldSrc)|alt=trigger_textwindow}}
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}
 
==watcher_*==
*{{ent|watcher_count (GoldSrc)|alt=watcher_count}}
 
==weapon_*==
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}}
*{{ent|weapon_9mmhandgun (GoldSrc)|alt=weapon_9mmhandgun}}
*{{ent|weapon_ak74 (GoldSrc)|alt=weapon_ak74}}
*{{ent|weapon_aks (GoldSrc)|alt=weapon_aks}}
*{{ent|weapon_aps (GoldSrc)|alt=weapon_aps}}
*{{ent|weapon_crowbar (GoldSrc)|alt=weapon_crowbar}}
*{{ent|weapon_glock (GoldSrc)|alt=weapon_glock}}
*{{ent|weapon_groza (GoldSrc)|alt=weapon_groza}}
*{{ent|weapon_handgrenade (GoldSrc)|alt=weapon_handgrenade}}
*{{ent|weapon_mp5 (GoldSrc)|alt=weapon_mp5}}
*{{ent|weapon_rpk (GoldSrc)|alt=weapon_rpk}}
*{{ent|weapon_shotgun (GoldSrc)|alt=weapon_shotgun}}
*{{ent|weapon_val (GoldSrc)|alt=weapon_val}}
 
==world_*==
*{{ent|world_items (GoldSrc)|alt=world_items}}
 
==xen_*==
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
*{{ent|xen_spore_large (GoldSrc)|alt=xen_spore_large}}
*{{ent|xen_spore_medium (GoldSrc)|alt=xen_spore_medium}}
*{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}}
*{{ent|xen_tree (GoldSrc)|alt=xen_tree}}
 
== Unincluded ==
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|infodecal (GoldSrc)|alt=infodecal}}
*{{ent|light (GoldSrc)|alt=light}}
*{{ent|monstermaker (GoldSrc)|alt=monstermaker}}
*{{ent|multisource (GoldSrc)|alt=multisource}}
*{{ent|speaker (GoldSrc)|alt=speaker}}
*{{ent|watcher (GoldSrc)|alt=watcher}}
*{{ent|weaponbox (GoldSrc)|alt= weaponbox}}
*{{ent|worldspawn (GoldSrc)|alt=worldspawn}}
}}

Latest revision as of 20:08, 8 October 2025