Talk:Left 4 Dead 2/Scripting/Script Functions: Difference between revisions

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I don't understand what are you doing [[User:THE OWL]]. Why is the original page with full edit history moved to [[Left 4 Dead 2/Script Functions/en]]?? --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 0:16, 18 Feb 2023
I don't understand what are you doing [[User:THE OWL]]. Why is the original page with full edit history moved to [[Left 4 Dead 2/Script Functions/en]]?? --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 0:16, 18 Feb 2023


:[[User:THE OWL]] and I are working on a template {{Code|style=2|{{tl|MultiPage}}}} that will get rid of manual work with suffixes in links on the site. I more or less described what and how it works according to the new scheme [[Template talk:MultiPage#uselang_vs_subpage|here]]. --[[User:Max34|Max34]] ([[User talk:Max34|talk]]) 0:40, 18 Feb 2023
: [[User:THE OWL]] and I are working on a template {{Code|preset=2|{{T|MultiPage}}}} that will get rid of manual work with suffixes in links on the site. I more or less described what and how it works according to the new scheme [[Template talk:MultiPage#uselang_vs_subpage|here]]. --[[User:Max34|Max34]] ([[User talk:Max34|talk]]) 0:40, 18 Feb 2023


::So I assume that when it’s finished the edit history will stay the original one? --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 12:15, 23 Feb 2023
:: So I assume that when it’s finished the edit history will stay the original one? --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 12:15, 23 Feb 2023


:::Don't worry, the history of changes is saved one way or another. We don't create new pages.
::: Don't worry, the history of changes is saved one way or another. We don't create new pages.
:::If the page was moved to '''Left 4 Dead 2/Script Functions/en''', then all the old changes are now located there. --[[User:THE OWL|THE OWL]] ([[User talk:THE OWL|talk]]) 17:06, 23 Feb 2023
::: If the page was moved to '''Left 4 Dead 2/Script Functions/en''', then all the old changes are now located there. --[[User:THE OWL|THE OWL]] ([[User talk:THE OWL|talk]]) 17:06, 23 Feb 2023


== q ==
== q ==
Can we include this in one of the sections? https://developer.valvesoftware.com/wiki/L4D2_Vscript_Helpers --[[User:Eyal282|Eyal282]] ([[User talk:Eyal282|talk]]) 17:43, 05 Sep 2023
Can we include this in one of the sections? https://developer.valvesoftware.com/wiki/L4D2_Vscript_Helpers --[[User:Eyal282|Eyal282]] ([[User talk:Eyal282|talk]]) 17:43, 05 Sep 2023


== Confusing EMS appendices. ==
== Confusing EMS appendices ==
 
A lot of the script functions says to see L4D2 EMS articles, leading to a lot of confusion.
A lot of the script functions says to see L4D2 EMS articles, leading to a lot of confusion.



Latest revision as of 09:29, 27 September 2025

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I don't understand what are you doing User:THE OWL. Why is the original page with full edit history moved to Left 4 Dead 2/Script Functions/en?? --Nescius (talk) 0:16, 18 Feb 2023

User:THE OWL and I are working on a template {{MultiPage}} that will get rid of manual work with suffixes in links on the site. I more or less described what and how it works according to the new scheme here. --Max34 (talk) 0:40, 18 Feb 2023
So I assume that when it’s finished the edit history will stay the original one? --Nescius (talk) 12:15, 23 Feb 2023
Don't worry, the history of changes is saved one way or another. We don't create new pages.
If the page was moved to Left 4 Dead 2/Script Functions/en, then all the old changes are now located there. --THE OWL (talk) 17:06, 23 Feb 2023

q

Can we include this in one of the sections? https://developer.valvesoftware.com/wiki/L4D2_Vscript_Helpers --Eyal282 (talk) 17:43, 05 Sep 2023

Confusing EMS appendices

A lot of the script functions says to see L4D2 EMS articles, leading to a lot of confusion.

For example SpawnEntityFromTable says to see L4D2_EMS/Appendix:_Spawning. But the article itself does not mention SpawnEntityFromTable and is in generally really confusing (using odd names for sections, a lot of @TODO etc.)

I would try and edit it, but I'm not well acquainted with the L4D2 mutation system etc. Although I might change it to at least say something like "for X in mutations, see Y" --AvastAntiPony9445 (talk) 07:34, 14 December 2024 (PST)