Talk:Left 4 Dead 2/Scripting/Script Functions

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Mess

I don't understand what are you doing User:THE OWL. Why is the original page with full edit history moved to Left 4 Dead 2/Script Functions/en?? --Nescius (talk) 0:16, 18 Feb 2023

User:THE OWL and I are working on a template {{MultiPage}} that will get rid of manual work with suffixes in links on the site. I more or less described what and how it works according to the new scheme here. --Max34 (talk) 0:40, 18 Feb 2023
So I assume that when it’s finished the edit history will stay the original one? --Nescius (talk) 12:15, 23 Feb 2023
Don't worry, the history of changes is saved one way or another. We don't create new pages.
If the page was moved to Left 4 Dead 2/Script Functions/en, then all the old changes are now located there. --THE OWL (talk) 17:06, 23 Feb 2023

q

Can we include this in one of the sections? https://developer.valvesoftware.com/wiki/L4D2_Vscript_Helpers --Eyal282 (talk) 17:43, 05 Sep 2023

Confusing EMS appendices.

A lot of the script functions says to see L4D2 EMS articles, leading to a lot of confusion.

For example SpawnEntityFromTable says to see L4D2_EMS/Appendix:_Spawning. But the article itself does not mention SpawnEntityFromTable and is in generally really confusing (using odd names for sections, a lot of @TODO etc.)

I would try and edit it, but I'm not well acquainted with the L4D2 mutation system etc. Although I might change it to at least say something like "for X in mutations, see Y" --AvastAntiPony9445 (talk) 07:34, 14 December 2024 (PST)