Paint sphere: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
Line 9: Line 9:
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Paint Type|choices|The type of paint.}}
{{KV|Paint Type|intn=paint_type|choices|The type of paint.}}
:* 0 : Bounce
:* 0 : Bounce
:* 1 : Sticky (Broken when the game came out, changed into mirroring gel when the first DLC came out. Blobs are missing a texture.)
:* 1 : Sticky (Broken when the game came out, changed into mirroring gel when the first DLC came out. Blobs are missing a texture.)
Line 15: Line 15:
:* 3 : Portal
:* 3 : Portal
:* 4 : Erase
:* 4 : Erase
{{KV|Radius|float|Radius of paint sphere}}
{{KV|Radius|intn=radius|float|Radius of paint sphere}}
{{KV|Alpha Percent|float|Alpha percent to control the density of paint, the value must be between 0 to 1}}
{{KV|Alpha Percent|intn=alpha_percent|float|Alpha percent to control the density of paint, the value must be between 0 to 1}}


==Inputs==
==Inputs==
{{I|Paint|Apply paint with specified paint type inside the paint sphere}}
{{I|Paint|Apply paint with specified paint type inside the paint sphere}}

Latest revision as of 15:11, 1 September 2025

Blue gel blobs being dispensed.

Stub

This article or section is a stub. You can help by expanding it.

paint_sphere is a point entity available in Portal 2 Portal 2. It paints brush entities inside the sphere.

Note.pngNote:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Paint Type (paint_type) <choices>
The type of paint.
  • 0 : Bounce
  • 1 : Sticky (Broken when the game came out, changed into mirroring gel when the first DLC came out. Blobs are missing a texture.)
  • 2 : Speed
  • 3 : Portal
  • 4 : Erase
Radius (radius) <float>
Radius of paint sphere
Alpha Percent (alpha_percent) <float>
Alpha percent to control the density of paint, the value must be between 0 to 1

Inputs

Paint
Apply paint with specified paint type inside the paint sphere